2023-08-12 19:08:38 +01:00

29 lines
923 B
C#

using LootDumpProcessor.Storage.Implementations.Handlers;
namespace LootDumpProcessor.Storage.Implementations;
public class StoreHandlerFactory
{
private static Dictionary<KeyType, IStoreHandler> _handlers = new Dictionary<KeyType, IStoreHandler>();
private static object lockObject = new object();
public static IStoreHandler GetInstance(KeyType type)
{
IStoreHandler handler;
lock (lockObject)
{
if (!_handlers.TryGetValue(type, out handler))
{
handler = type switch
{
KeyType.Unique => new FlatStoreHandler(),
KeyType.Subdivisioned => new SubdivisionedStoreHandler(),
_ => throw new ArgumentOutOfRangeException(nameof(type), type, null)
};
_handlers.Add(type, handler);
}
}
return handler;
}
}