LootDumpProcessor/Model/FireMode.cs

20 lines
479 B
C#

using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model
{
public class FireMode : ICloneable
{
[JsonProperty("FireMode", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("FireMode")]
public string? FireModeType { get; set; }
public object Clone()
{
return new FireMode
{
FireModeType = FireModeType
};
}
}
}