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C#
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2022-05-13 22:41:15 +01:00
using System.IO;
using System;
using System.Diagnostics;
using System.Threading;
using Installer.Aki.Helper;
namespace Installer.Aki.Core
{
//TODO:
// delete patcher zip and aki zip
public static class SPTinstaller
{
private static string patchRef;
private static string akiRef;
private static DirectoryInfo dir;
static void Main(string[] args)
{
string gamePath = GameHelper.DetectOriginalGamePath();
if (PatcherCheck(gamePath, out patchRef))
{
LogHelper.Info($"Correct Zip for Patcher Present: {patchRef}");
}
else
{
LogHelper.Error("Patcher zip is Incorrect or missing");
LogHelper.Error("Press enter to close the app");
Console.ReadKey();
Environment.Exit(0);
}
if (AkiCheck(out akiRef))
{
LogHelper.Info($"Correct Zip for SPT-AKI Present: {akiRef}");
}
else
{
LogHelper.Error("SPT-AKI zip is Incorrect or missing");
LogHelper.Error("Press enter to close the app");
Console.ReadKey();
Environment.Exit(0);
}
// checks for input to copy game files
LogHelper.User("PLEASE PRESS ENTER TO COPY GAME FILES!");
Console.ReadKey();
// copies and pastes EFT to AKI installer test folder
FileHelper.CopyDirectory(gamePath, Environment.CurrentDirectory, true);
LogHelper.User("GAME HAS BEEN COPIED, PRESS ENTER TO EXTRACT PATCHER!");
Console.ReadKey();
// extracts patcher and moves out inner folders
ZipHelper.Decompress(patchRef, Environment.CurrentDirectory);
FileHelper.FindFolder(patchRef, out dir);
FileHelper.CopyDirectory(dir.FullName, Environment.CurrentDirectory, true);
if (dir.Exists)
{
dir.Delete(true);
dir.Refresh();
if (dir.Exists)
{
LogHelper.Error("unable to delete patcher folder");
LogHelper.Error($"please delete folder called {dir.FullName}");
}
}
// starts patcher and checks for user input to exit patcher and proceed
LogHelper.User("PATCHER HAS BEEN EXTRACTED, STARTING PATCHER!");
ProcessHelper patcherProcess = new ProcessHelper();
patcherProcess.StartProcess(Path.Join(Environment.CurrentDirectory + "/patcher.exe"), Environment.CurrentDirectory);
LogHelper.User("PATCHER HAS BEEN STARTED, TYPE YES ONCE THE PATCHER IS COMPLETE!");
var complete = Console.ReadLine();
// waiting for user to enter "yes", if something else is entered do while loop
while (!string.Equals(complete, "yes", StringComparison.OrdinalIgnoreCase))
{
LogHelper.Warning("YOU DIDNT TYPE YES, IF SOMETHING WENT WRONG MAKE A SUPPORT THREAD AND CLOSE THIS APP");
LogHelper.User("IF IT DID FINISH TYPE YES NOW");
complete = Console.ReadLine();
}
// if user input "yes" kill patcher process, delete patcher.exe, extract aki zip
if (string.Equals(complete, "yes", StringComparison.OrdinalIgnoreCase))
{
patcherProcess.EndProcess();
Thread.Sleep(1000);
FileHelper.DeleteFile("file", Environment.CurrentDirectory + "/patcher.exe");
ZipHelper.Decompress(akiRef, Environment.CurrentDirectory);
LogHelper.Info("AKI HAS BEEN EXTRACTED, RUN THE SERVER AND WAIT TILL YOU SEE HAPPY SERVER THEN LAUNCHER AND ENJOY!");
LogHelper.User("PRESS ENTER TO CLOSE THE APP");
Console.ReadKey();
}
}
private static bool PatcherCheck(string gamePath, out string patchRef)
{
FileVersionInfo version = FileVersionInfo.GetVersionInfo(Path.Join(gamePath + "/EscapeFromTarkov.exe"));
string versionCheck = StringHelper.Splitter(version.ProductVersion, '-', '.', 2);
LogHelper.Info($"GAME VERSION IS: {version.ProductVersion}");
string patcherRef = FileHelper.FindFile(Environment.CurrentDirectory, versionCheck);
if (patcherRef != null)
{
patchRef = patcherRef;
return true;
}
patchRef = null;
return false;
}
private static bool AkiCheck(out string akiRef)
{
string aki = FileHelper.FindFile(Environment.CurrentDirectory, "2.3.1");
if (aki != null)
{
akiRef = aki;
return true;
}
akiRef = null;
return false;
}
}
}