using System.IO; using System; using System.Diagnostics; using System.Threading; using SPT_AKI_Installer.Aki.Helper; using Spectre.Console; namespace SPT_AKI_Installer.Aki.Core { //TODO: // delete patcher zip and aki zip // locales, language selection // PreCheckHelper.AkiCheck is currently hardcoded for 2.3.1 // get waffle to add exit code on patcher // remove all user input other than errors //comments: // static: FileHelper, ZipHelper, LogHelper // nonStatic: ProcessHelper, PreCheckHelper, StringHelper public static class SPTinstaller { static void Main(string[] args) { SpectreHelper spectreHelper = new SpectreHelper(); spectreHelper.Figlet("SPT-AKI INSTALLER"); string targetPath = Environment.CurrentDirectory; PreCheckHelper preCheckHelper = new(); //#if DEBUG targetPath = @"D:\install"; //#endif preCheckHelper.GameCheck(out string gamePath); if (preCheckHelper.PatcherCheck(gamePath,targetPath, out string patchRef)) { LogHelper.Info($"Correct Zip for Patcher Present: {patchRef}"); } else { LogHelper.Error("Patcher zip is Incorrect or missing"); LogHelper.Error("Press enter to close the app"); Console.ReadKey(); Environment.Exit(0); } if (preCheckHelper.AkiCheck(targetPath,out string akiRef)) { LogHelper.Info($"Correct Zip for SPT-AKI Present: {akiRef}"); } else { LogHelper.Error("SPT-AKI zip is Incorrect or missing"); LogHelper.Error("Press enter to close the app"); Console.ReadKey(); Environment.Exit(0); } // checks for input to copy game files LogHelper.User("PLEASE PRESS ENTER TO COPY GAME FILES!"); Console.ReadKey(); GameCopy(gamePath, targetPath,patchRef, akiRef); } /// /// copies and pastes EFT to AKI installer test folder /// /// /// static void GameCopy(string gamePath, string targetPath, string patchRef, string akiRef) { //#if !DEBUG FileHelper.CopyDirectory(gamePath, targetPath, true); //#endif LogHelper.User("GAME HAS BEEN COPIED, PRESS ENTER TO EXTRACT PATCHER!"); Console.ReadKey(); PatcherCopy(gamePath, targetPath,patchRef, akiRef); } /// /// extracts patcher and moves out inner folders /// /// /// /// /// static void PatcherCopy(string gamePath, string targetPath, string patchRef, string akiRef) { //#if !DEBUG ZipHelper.Decompress(patchRef, targetPath); FileHelper.FindFolder(patchRef, targetPath, out DirectoryInfo dir); FileHelper.CopyDirectory(dir.FullName, targetPath, true); if (dir.Exists) { dir.Delete(true); dir.Refresh(); if (dir.Exists) { LogHelper.Error("unable to delete patcher folder"); LogHelper.Error($"please delete folder called {dir.FullName}"); } } //#endif PatcherProcessStart(targetPath, akiRef); } /// /// starts patcher and checks for user input to exit patcher and proceed /// /// /// static void PatcherProcessStart(string targetPath, string akiRef) { //#if !DEBUG LogHelper.Info("PATCHER HAS BEEN EXTRACTED, STARTING PATCHER!"); ProcessHelper patcherProcess = new(); patcherProcess.StartProcess(Path.Join(targetPath + "/patcher.exe"), targetPath); //#endif LogHelper.User("PATCHER HAS BEEN STARTED, TYPE YES ONCE THE PATCHER IS COMPLETE!"); var complete = Console.ReadLine(); // waiting for user to enter "yes", if something else is entered do while loop while (!string.Equals(complete, "yes", StringComparison.OrdinalIgnoreCase)) { LogHelper.Warning("YOU DIDNT TYPE YES, IF SOMETHING WENT WRONG MAKE A SUPPORT THREAD AND CLOSE THIS APP"); LogHelper.User("IF IT DID FINISH TYPE YES NOW"); complete = Console.ReadLine(); } // if user input "yes" kill patcher process, delete patcher.exe, extract aki zip if (string.Equals(complete, "yes", StringComparison.OrdinalIgnoreCase)) { //#if !DEBUG patcherProcess.EndProcess(); Thread.Sleep(1000); FileHelper.DeleteFile("file", targetPath + "/patcher.exe"); ZipHelper.Decompress(akiRef, targetPath); //#endif LogHelper.Info("AKI HAS BEEN EXTRACTED, RUN THE SERVER AND WAIT TILL YOU SEE HAPPY SERVER THEN LAUNCHER AND ENJOY!"); LogHelper.User("PRESS ENTER TO CLOSE THE APP"); Console.ReadKey(); Environment.Exit(0); } } } }