77 lines
2.0 KiB
C#
77 lines
2.0 KiB
C#
using ReactiveUI;
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using SPTInstaller.Interfaces;
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using System;
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using System.Threading.Tasks;
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namespace SPTInstaller.Models
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{
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public abstract class PreCheckBase : ReactiveObject, IPreCheck
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{
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private string _id;
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public string Id
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{
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get => _id;
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set => this.RaiseAndSetIfChanged(ref _id, value);
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}
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private string _name;
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public string Name
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{
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get => _name;
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set => this.RaiseAndSetIfChanged(ref _name, value);
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}
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private bool _required;
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public bool IsRequired
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{
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get => _required;
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set => this.RaiseAndSetIfChanged(ref _required, value);
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}
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private bool _passed;
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public bool Passed
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{
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get => _passed;
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set => this.RaiseAndSetIfChanged(ref _passed, value);
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}
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private bool _isPending;
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public bool IsPending
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{
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get => _isPending;
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set => this.RaiseAndSetIfChanged(ref _isPending, value);
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}
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private bool _isRunning;
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public bool IsRunning
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{
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get => _isRunning;
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set => this.RaiseAndSetIfChanged(ref _isRunning, value);
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}
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/// <summary>
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/// Base class for pre-checks to run before installation
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/// </summary>
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/// <param name="name">The display name of the pre-check</param>
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/// <param name="required">If installation should stop on failing this pre-check</param>
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public PreCheckBase(string name, bool required)
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{
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Name = name;
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IsRequired = required;
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Id = Guid.NewGuid().ToString();
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}
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public async Task<IResult> RunCheck()
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{
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IsRunning = true;
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Passed = await CheckOperation();
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IsRunning = false;
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IsPending = false;
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return Passed ? Result.FromSuccess() : Result.FromError($"PreCheck Failed: {Name}");
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}
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public abstract Task<bool> CheckOperation();
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}
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}
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