waffle.lord f11869bcb8 update free space check
to also check free space on cache drive when not installing on the same
drive for the game
2024-05-01 14:17:09 -04:00

96 lines
4.3 KiB
C#

using System.Linq;
using System.Threading.Tasks;
using SPTInstaller.Helpers;
using SPTInstaller.Models;
namespace SPTInstaller.Installer_Tasks.PreChecks;
public class FreeSpacePreCheck : PreCheckBase
{
private readonly InternalData _internalData;
public FreeSpacePreCheck(InternalData internalData) : base("Free Space", true)
{
_internalData = internalData;
}
public override async Task<PreCheckResult> CheckOperation()
{
if (_internalData.OriginalGamePath is null)
return PreCheckResult.FromError("Could not find EFT game path");
if (_internalData.TargetInstallPath is null)
return PreCheckResult.FromError("Could not find install target path");
try
{
var eftSourceDirectoryInfo = new DirectoryInfo(_internalData.OriginalGamePath);
var installTargetDirectoryInfo = new DirectoryInfo(_internalData.TargetInstallPath);
var cacheDirectory = new DirectoryInfo(DownloadCacheHelper.CachePath);
var eftSourceDirSize = DirectorySizeHelper.GetSizeOfDirectory(eftSourceDirectoryInfo);
if (eftSourceDirSize == -1)
{
return PreCheckResult.FromError("An error occurred while getting the EFT source directory size");
}
var availableSize = DriveInfo.GetDrives()
.FirstOrDefault(d => d.Name.ToLower() == installTargetDirectoryInfo.Root.Name.ToLower())
?.AvailableFreeSpace ?? 0;
// add 10Gb overhead to game files for potential patches / release files
eftSourceDirSize += 10000000000;
var availableSpaceMessage = $"Available Space: {DirectorySizeHelper.SizeSuffix(availableSize, 2)}";
var requiredSpaceMessage =
$"Space Required for EFT Client: {DirectorySizeHelper.SizeSuffix(eftSourceDirSize, 2)} including ~10Gb overhead";
var cacheDriveMessage = "";
var cacheDriveOK = true;
// if cache directory is on another drive, check that drive for around 5Gb of required space
if (cacheDirectory.Root.Name.ToLower() != installTargetDirectoryInfo.Root.Name.ToLower())
{
cacheDriveOK = false;
var availableCacheDriveSize = DriveInfo.GetDrives()
.FirstOrDefault(d =>
d.Name.ToLower() == cacheDirectory.Root.Name.ToLower())
?.AvailableFreeSpace ??
0;
// check if the drive where the cache is has at least 5Gb of free space. We should only need 2-3Gb
if (availableCacheDriveSize > 5000000000)
{
cacheDriveMessage = $"Drive for cache '{cacheDirectory.Root.Name}' has at least 5Gb of space. Available: {DirectorySizeHelper.SizeSuffix(availableCacheDriveSize, 2)}";
cacheDriveOK = true;
}
else
{
cacheDriveMessage = $"Drive for cache '{cacheDirectory.Root.Name}' does NOT have at least 5Gb of space. Available: {DirectorySizeHelper.SizeSuffix(availableCacheDriveSize, 2)}";
}
}
if (eftSourceDirSize > availableSize)
{
return PreCheckResult.FromError(
$"Not enough free space on {installTargetDirectoryInfo.Root.Name} to install SPT\n\n{availableSpaceMessage}\n{requiredSpaceMessage}\n\n{cacheDriveMessage}");
}
var okGameSpaceMessage =
$"There is enough space available on {installTargetDirectoryInfo.Root.Name} to install SPT.\n\n{availableSpaceMessage}\n{requiredSpaceMessage}\n\n{cacheDriveMessage}";
if (!cacheDriveOK)
{
return PreCheckResult.FromError(okGameSpaceMessage);
}
return PreCheckResult.FromSuccess(okGameSpaceMessage);
}
catch (Exception ex)
{
return PreCheckResult.FromException(ex);
}
}
}