Updated for client version 0.14.9.1.30626

This commit is contained in:
IcyClawz 2024-07-10 23:03:39 +03:00
parent ab9ca14b93
commit 350abc8bf3
22 changed files with 47 additions and 99 deletions

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@ -3,7 +3,7 @@
<PropertyGroup> <PropertyGroup>
<TargetFramework>net472</TargetFramework> <TargetFramework>net472</TargetFramework>
<AssemblyName>IcyClawz.CustomInteractions.Prepatch</AssemblyName> <AssemblyName>IcyClawz.CustomInteractions.Prepatch</AssemblyName>
<Version>1.4.0</Version> <Version>1.5.0</Version>
<RootNamespace>IcyClawz.CustomInteractions</RootNamespace> <RootNamespace>IcyClawz.CustomInteractions</RootNamespace>
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
</PropertyGroup> </PropertyGroup>

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@ -9,7 +9,7 @@ using System.Linq;
using System.Reflection; using System.Reflection;
using UnityEngine; using UnityEngine;
using EmptyInteractionsAbstractClass = GClass3039; using EmptyInteractionsAbstractClass = GClass3061;
namespace IcyClawz.CustomInteractions; namespace IcyClawz.CustomInteractions;

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@ -3,15 +3,12 @@
<PropertyGroup> <PropertyGroup>
<TargetFramework>net472</TargetFramework> <TargetFramework>net472</TargetFramework>
<AssemblyName>IcyClawz.CustomInteractions</AssemblyName> <AssemblyName>IcyClawz.CustomInteractions</AssemblyName>
<Version>1.4.0</Version> <Version>1.5.0</Version>
<RootNamespace>IcyClawz.CustomInteractions</RootNamespace> <RootNamespace>IcyClawz.CustomInteractions</RootNamespace>
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="Aki.Reflection">
<HintPath>..\Shared\Aki.Reflection.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp"> <Reference Include="Assembly-CSharp">
<HintPath>..\Shared\Assembly-CSharp-CustomInteractions.dll</HintPath> <HintPath>..\Shared\Assembly-CSharp-CustomInteractions.dll</HintPath>
</Reference> </Reference>
@ -24,6 +21,9 @@
<Reference Include="Sirenix.Serialization"> <Reference Include="Sirenix.Serialization">
<HintPath>..\Shared\Sirenix.Serialization.dll</HintPath> <HintPath>..\Shared\Sirenix.Serialization.dll</HintPath>
</Reference> </Reference>
<Reference Include="SPT.Reflection">
<HintPath>..\Shared\spt-reflection.dll</HintPath>
</Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\Shared\UnityEngine.dll</HintPath> <HintPath>..\Shared\UnityEngine.dll</HintPath>
</Reference> </Reference>

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@ -1,12 +1,12 @@
using Aki.Reflection.Patching;
using BepInEx; using BepInEx;
using EFT.UI; using EFT.UI;
using SPT.Reflection.Patching;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
namespace IcyClawz.CustomInteractions; namespace IcyClawz.CustomInteractions;
[BepInPlugin("com.IcyClawz.CustomInteractions", "IcyClawz.CustomInteractions", "1.4.0")] [BepInPlugin("com.IcyClawz.CustomInteractions", "IcyClawz.CustomInteractions", "1.5.0")]
public class Plugin : BaseUnityPlugin public class Plugin : BaseUnityPlugin
{ {
private void Awake() private void Awake()

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@ -3,21 +3,21 @@
<PropertyGroup> <PropertyGroup>
<TargetFramework>net472</TargetFramework> <TargetFramework>net472</TargetFramework>
<AssemblyName>IcyClawz.ItemAttributeFix</AssemblyName> <AssemblyName>IcyClawz.ItemAttributeFix</AssemblyName>
<Version>1.3.0</Version> <Version>1.4.0</Version>
<RootNamespace>IcyClawz.ItemAttributeFix</RootNamespace> <RootNamespace>IcyClawz.ItemAttributeFix</RootNamespace>
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="Aki.Reflection">
<HintPath>..\Shared\Aki.Reflection.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp"> <Reference Include="Assembly-CSharp">
<HintPath>..\Shared\Assembly-CSharp.dll</HintPath> <HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
</Reference> </Reference>
<Reference Include="BepInEx"> <Reference Include="BepInEx">
<HintPath>..\Shared\BepInEx.dll</HintPath> <HintPath>..\Shared\BepInEx.dll</HintPath>
</Reference> </Reference>
<Reference Include="SPT.Reflection">
<HintPath>..\Shared\spt-reflection.dll</HintPath>
</Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\Shared\UnityEngine.dll</HintPath> <HintPath>..\Shared\UnityEngine.dll</HintPath>
</Reference> </Reference>

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@ -1,11 +1,11 @@
using Aki.Reflection.Patching;
using BepInEx; using BepInEx;
using EFT.UI; using EFT.UI;
using SPT.Reflection.Patching;
using System.Reflection; using System.Reflection;
namespace IcyClawz.ItemAttributeFix; namespace IcyClawz.ItemAttributeFix;
[BepInPlugin("com.IcyClawz.ItemAttributeFix", "IcyClawz.ItemAttributeFix", "1.3.0")] [BepInPlugin("com.IcyClawz.ItemAttributeFix", "IcyClawz.ItemAttributeFix", "1.4.0")]
public class Plugin : BaseUnityPlugin public class Plugin : BaseUnityPlugin
{ {
private void Awake() => private void Awake() =>

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@ -8,8 +8,8 @@ using System.Linq;
using System.Reflection; using System.Reflection;
using UnityEngine; using UnityEngine;
using ILightTemplate = GInterface295; using ILightTemplate = GInterface310;
using GlobalEvents = GClass3019; using GlobalEvents = GClass3040;
namespace IcyClawz.ItemContextMenuExt; namespace IcyClawz.ItemContextMenuExt;

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@ -3,11 +3,15 @@
<PropertyGroup> <PropertyGroup>
<TargetFramework>net472</TargetFramework> <TargetFramework>net472</TargetFramework>
<AssemblyName>IcyClawz.ItemContextMenuExt</AssemblyName> <AssemblyName>IcyClawz.ItemContextMenuExt</AssemblyName>
<Version>1.4.0</Version> <Version>1.5.0</Version>
<RootNamespace>IcyClawz.ItemContextMenuExt</RootNamespace> <RootNamespace>IcyClawz.ItemContextMenuExt</RootNamespace>
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<None Remove="ItemContextMenuExt.cs~RF18496b2.TMP" />
</ItemGroup>
<ItemGroup> <ItemGroup>
<Reference Include="Assembly-CSharp"> <Reference Include="Assembly-CSharp">
<HintPath>..\Shared\Assembly-CSharp.dll</HintPath> <HintPath>..\Shared\Assembly-CSharp.dll</HintPath>

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@ -3,7 +3,7 @@ using IcyClawz.CustomInteractions;
namespace IcyClawz.ItemContextMenuExt; namespace IcyClawz.ItemContextMenuExt;
[BepInPlugin("com.IcyClawz.ItemContextMenuExt", "IcyClawz.ItemContextMenuExt", "1.4.0")] [BepInPlugin("com.IcyClawz.ItemContextMenuExt", "IcyClawz.ItemContextMenuExt", "1.5.0")]
[BepInDependency("com.IcyClawz.CustomInteractions")] [BepInDependency("com.IcyClawz.CustomInteractions")]
public class Plugin : BaseUnityPlugin public class Plugin : BaseUnityPlugin
{ {

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@ -1,14 +1,14 @@
using Aki.Reflection.Utils;
using Comfort.Common; using Comfort.Common;
using EFT; using EFT;
using EFT.InventoryLogic; using EFT.InventoryLogic;
using SPT.Reflection.Utils;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using UnityEngine; using UnityEngine;
using CurrencyUtil = GClass2517; using CurrencyUtil = GClass2531;
namespace IcyClawz.ItemSellPrice; namespace IcyClawz.ItemSellPrice;

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@ -3,15 +3,12 @@
<PropertyGroup> <PropertyGroup>
<TargetFramework>net472</TargetFramework> <TargetFramework>net472</TargetFramework>
<AssemblyName>IcyClawz.ItemSellPrice</AssemblyName> <AssemblyName>IcyClawz.ItemSellPrice</AssemblyName>
<Version>1.3.0</Version> <Version>1.4.0</Version>
<RootNamespace>IcyClawz.ItemSellPrice</RootNamespace> <RootNamespace>IcyClawz.ItemSellPrice</RootNamespace>
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="Aki.Reflection">
<HintPath>..\Shared\Aki.Reflection.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp"> <Reference Include="Assembly-CSharp">
<HintPath>..\Shared\Assembly-CSharp.dll</HintPath> <HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
</Reference> </Reference>
@ -21,6 +18,9 @@
<Reference Include="Comfort"> <Reference Include="Comfort">
<HintPath>..\Shared\Comfort.dll</HintPath> <HintPath>..\Shared\Comfort.dll</HintPath>
</Reference> </Reference>
<Reference Include="SPT.Reflection">
<HintPath>..\Shared\spt-reflection.dll</HintPath>
</Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\Shared\UnityEngine.dll</HintPath> <HintPath>..\Shared\UnityEngine.dll</HintPath>
</Reference> </Reference>

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@ -1,11 +1,11 @@
using Aki.Reflection.Patching;
using BepInEx; using BepInEx;
using EFT.InventoryLogic; using EFT.InventoryLogic;
using SPT.Reflection.Patching;
using System.Reflection; using System.Reflection;
namespace IcyClawz.ItemSellPrice; namespace IcyClawz.ItemSellPrice;
[BepInPlugin("com.IcyClawz.ItemSellPrice", "IcyClawz.ItemSellPrice", "1.3.0")] [BepInPlugin("com.IcyClawz.ItemSellPrice", "IcyClawz.ItemSellPrice", "1.4.0")]
public class Plugin : BaseUnityPlugin public class Plugin : BaseUnityPlugin
{ {
private void Awake() private void Awake()

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@ -1,13 +1,13 @@
using Aki.Reflection.Utils;
using Comfort.Common; using Comfort.Common;
using EFT; using EFT;
using EFT.InventoryLogic; using EFT.InventoryLogic;
using SPT.Reflection.Utils;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using UnityEngine; using UnityEngine;
using InGameStatus = GClass1849; using InGameStatus = GClass1864;
namespace IcyClawz.MagazineInspector; namespace IcyClawz.MagazineInspector;

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@ -3,15 +3,12 @@
<PropertyGroup> <PropertyGroup>
<TargetFramework>net472</TargetFramework> <TargetFramework>net472</TargetFramework>
<AssemblyName>IcyClawz.MagazineInspector</AssemblyName> <AssemblyName>IcyClawz.MagazineInspector</AssemblyName>
<Version>1.3.0</Version> <Version>1.4.0</Version>
<RootNamespace>IcyClawz.MagazineInspector</RootNamespace> <RootNamespace>IcyClawz.MagazineInspector</RootNamespace>
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="Aki.Reflection">
<HintPath>..\Shared\Aki.Reflection.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp"> <Reference Include="Assembly-CSharp">
<HintPath>..\Shared\Assembly-CSharp.dll</HintPath> <HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
</Reference> </Reference>
@ -21,6 +18,9 @@
<Reference Include="Comfort"> <Reference Include="Comfort">
<HintPath>..\Shared\Comfort.dll</HintPath> <HintPath>..\Shared\Comfort.dll</HintPath>
</Reference> </Reference>
<Reference Include="SPT.Reflection">
<HintPath>..\Shared\spt-reflection.dll</HintPath>
</Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\Shared\UnityEngine.dll</HintPath> <HintPath>..\Shared\UnityEngine.dll</HintPath>
</Reference> </Reference>

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@ -1,10 +1,10 @@
using Aki.Reflection.Patching;
using BepInEx; using BepInEx;
using SPT.Reflection.Patching;
using System.Reflection; using System.Reflection;
namespace IcyClawz.MagazineInspector; namespace IcyClawz.MagazineInspector;
[BepInPlugin("com.IcyClawz.MagazineInspector", "IcyClawz.MagazineInspector", "1.3.0")] [BepInPlugin("com.IcyClawz.MagazineInspector", "IcyClawz.MagazineInspector", "1.4.0")]
public class Plugin : BaseUnityPlugin public class Plugin : BaseUnityPlugin
{ {
private void Awake() => private void Awake() =>

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@ -39,7 +39,7 @@ internal static class ColorCache
internal enum EAmmoExtraAttributeId internal enum EAmmoExtraAttributeId
{ {
Damage, PenetrationPower, ArmorDamage, FragmentationChance, RicochetChance ArmorDamage, FragmentationChance, RicochetChance
} }
internal static class ImageExtensions internal static class ImageExtensions
@ -48,8 +48,8 @@ internal static class ImageExtensions
{ {
using MemoryStream ms = new(); using MemoryStream ms = new();
instance.Save(ms, System.Drawing.Imaging.ImageFormat.Png); instance.Save(ms, System.Drawing.Imaging.ImageFormat.Png);
Texture2D texture = new(instance.Width, instance.Height); Texture2D texture = new(instance.Width, instance.Height, TextureFormat.RGBA32, false);
ImageConversion.LoadImage(texture, ms.ToArray()); texture.LoadImage(ms.ToArray());
return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero); return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
} }
} }
@ -58,8 +58,6 @@ internal static class IconCache
{ {
private static readonly Dictionary<Enum, Sprite> Cache = new() private static readonly Dictionary<Enum, Sprite> Cache = new()
{ {
[EAmmoExtraAttributeId.Damage] = Properties.Resources.Damage.ToSprite(),
[EAmmoExtraAttributeId.PenetrationPower] = Properties.Resources.PenetrationPower.ToSprite(),
[EAmmoExtraAttributeId.ArmorDamage] = Properties.Resources.ArmorDamage.ToSprite(), [EAmmoExtraAttributeId.ArmorDamage] = Properties.Resources.ArmorDamage.ToSprite(),
[EAmmoExtraAttributeId.FragmentationChance] = Properties.Resources.FragmentationChance.ToSprite(), [EAmmoExtraAttributeId.FragmentationChance] = Properties.Resources.FragmentationChance.ToSprite(),
[EAmmoExtraAttributeId.RicochetChance] = Properties.Resources.RicochetChance.ToSprite() [EAmmoExtraAttributeId.RicochetChance] = Properties.Resources.RicochetChance.ToSprite()
@ -78,34 +76,6 @@ internal static class AmmoTemplateExtensions
public static void AddExtraAttributes(this AmmoTemplate instance) public static void AddExtraAttributes(this AmmoTemplate instance)
{ {
instance.SafelyAddQualityToList(new ItemAttributeClass(EAmmoExtraAttributeId.Damage)
{
Name = EAmmoExtraAttributeId.Damage.ToString(),
DisplayNameFunc = () => "Damage",
Base = () => instance.Damage * instance.ProjectileCount,
StringValue = () =>
{
int totalDamage = instance.Damage * instance.ProjectileCount;
return instance.ProjectileCount > 1
? $"{instance.ProjectileCount} × {instance.Damage} = {totalDamage}"
: totalDamage.ToString();
},
DisplayType = () => EItemAttributeDisplayType.Compact
});
instance.SafelyAddQualityToList(new ItemAttributeClass(EAmmoExtraAttributeId.PenetrationPower)
{
Name = EAmmoExtraAttributeId.PenetrationPower.ToString(),
DisplayNameFunc = () => "Penetration power",
Base = () => instance.PenetrationPower,
StringValue = () =>
{
int armorClass = instance.GetPenetrationArmorClass();
return (armorClass > 0 ? $"Class {armorClass}" : "Unarmored") + $" ({instance.PenetrationPower})";
},
DisplayType = () => EItemAttributeDisplayType.Compact
});
instance.SafelyAddQualityToList(new ItemAttributeClass(EAmmoExtraAttributeId.ArmorDamage) instance.SafelyAddQualityToList(new ItemAttributeClass(EAmmoExtraAttributeId.ArmorDamage)
{ {
Name = EAmmoExtraAttributeId.ArmorDamage.ToString(), Name = EAmmoExtraAttributeId.ArmorDamage.ToString(),

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@ -3,15 +3,12 @@
<PropertyGroup> <PropertyGroup>
<TargetFramework>net472</TargetFramework> <TargetFramework>net472</TargetFramework>
<AssemblyName>IcyClawz.MunitionsExpert</AssemblyName> <AssemblyName>IcyClawz.MunitionsExpert</AssemblyName>
<Version>1.3.0</Version> <Version>1.4.0</Version>
<RootNamespace>IcyClawz.MunitionsExpert</RootNamespace> <RootNamespace>IcyClawz.MunitionsExpert</RootNamespace>
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="Aki.Reflection">
<HintPath>..\Shared\Aki.Reflection.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp"> <Reference Include="Assembly-CSharp">
<HintPath>..\Shared\Assembly-CSharp.dll</HintPath> <HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
</Reference> </Reference>
@ -24,6 +21,9 @@
<Reference Include="Sirenix.Serialization"> <Reference Include="Sirenix.Serialization">
<HintPath>..\Shared\Sirenix.Serialization.dll</HintPath> <HintPath>..\Shared\Sirenix.Serialization.dll</HintPath>
</Reference> </Reference>
<Reference Include="SPT.Reflection">
<HintPath>..\Shared\spt-reflection.dll</HintPath>
</Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\Shared\UnityEngine.dll</HintPath> <HintPath>..\Shared\UnityEngine.dll</HintPath>
</Reference> </Reference>

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@ -1,10 +1,10 @@
using Aki.Reflection.Patching;
using BepInEx; using BepInEx;
using BepInEx.Configuration; using BepInEx.Configuration;
using EFT.HandBook; using EFT.HandBook;
using EFT.InventoryLogic; using EFT.InventoryLogic;
using EFT.UI; using EFT.UI;
using EFT.UI.DragAndDrop; using EFT.UI.DragAndDrop;
using SPT.Reflection.Patching;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
@ -13,7 +13,7 @@ using UnityEngine.UI;
namespace IcyClawz.MunitionsExpert; namespace IcyClawz.MunitionsExpert;
[BepInPlugin("com.IcyClawz.MunitionsExpert", "IcyClawz.MunitionsExpert", "1.3.0")] [BepInPlugin("com.IcyClawz.MunitionsExpert", "IcyClawz.MunitionsExpert", "1.4.0")]
public class Plugin : BaseUnityPlugin public class Plugin : BaseUnityPlugin
{ {
private static ConfigEntry<bool> ColorizeSwitch { get; set; } private static ConfigEntry<bool> ColorizeSwitch { get; set; }

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@ -70,16 +70,6 @@ internal class Resources {
} }
} }
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Damage {
get {
object obj = ResourceManager.GetObject("Damage", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary> /// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap. /// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary> /// </summary>
@ -90,16 +80,6 @@ internal class Resources {
} }
} }
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap PenetrationPower {
get {
object obj = ResourceManager.GetObject("PenetrationPower", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary> /// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap. /// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary> /// </summary>

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@ -121,15 +121,9 @@
<data name="ArmorDamage" type="System.Resources.ResXFileRef, System.Windows.Forms"> <data name="ArmorDamage" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ArmorDamage.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> <value>..\Resources\ArmorDamage.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data> </data>
<data name="Damage" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Damage.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="FragmentationChance" type="System.Resources.ResXFileRef, System.Windows.Forms"> <data name="FragmentationChance" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\FragmentationChance.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> <value>..\Resources\FragmentationChance.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data> </data>
<data name="PenetrationPower" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\PenetrationPower.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="RicochetChance" type="System.Resources.ResXFileRef, System.Windows.Forms"> <data name="RicochetChance" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\RicochetChance.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> <value>..\Resources\RicochetChance.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data> </data>

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