Updated for client version 0.14.9.1.30626
This commit is contained in:
parent
ab9ca14b93
commit
350abc8bf3
@ -3,7 +3,7 @@
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<AssemblyName>IcyClawz.CustomInteractions.Prepatch</AssemblyName>
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<Version>1.4.0</Version>
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<Version>1.5.0</Version>
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<RootNamespace>IcyClawz.CustomInteractions</RootNamespace>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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@ -9,7 +9,7 @@ using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using EmptyInteractionsAbstractClass = GClass3039;
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using EmptyInteractionsAbstractClass = GClass3061;
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namespace IcyClawz.CustomInteractions;
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@ -3,15 +3,12 @@
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<AssemblyName>IcyClawz.CustomInteractions</AssemblyName>
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<Version>1.4.0</Version>
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<Version>1.5.0</Version>
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<RootNamespace>IcyClawz.CustomInteractions</RootNamespace>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Aki.Reflection">
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<HintPath>..\Shared\Aki.Reflection.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\Shared\Assembly-CSharp-CustomInteractions.dll</HintPath>
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</Reference>
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@ -24,6 +21,9 @@
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<Reference Include="Sirenix.Serialization">
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<HintPath>..\Shared\Sirenix.Serialization.dll</HintPath>
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</Reference>
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<Reference Include="SPT.Reflection">
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<HintPath>..\Shared\spt-reflection.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\Shared\UnityEngine.dll</HintPath>
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</Reference>
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@ -1,12 +1,12 @@
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using Aki.Reflection.Patching;
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using BepInEx;
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using EFT.UI;
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using SPT.Reflection.Patching;
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using System.Linq;
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using System.Reflection;
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namespace IcyClawz.CustomInteractions;
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[BepInPlugin("com.IcyClawz.CustomInteractions", "IcyClawz.CustomInteractions", "1.4.0")]
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[BepInPlugin("com.IcyClawz.CustomInteractions", "IcyClawz.CustomInteractions", "1.5.0")]
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public class Plugin : BaseUnityPlugin
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{
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private void Awake()
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@ -3,21 +3,21 @@
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<AssemblyName>IcyClawz.ItemAttributeFix</AssemblyName>
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<Version>1.3.0</Version>
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<Version>1.4.0</Version>
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<RootNamespace>IcyClawz.ItemAttributeFix</RootNamespace>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Aki.Reflection">
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<HintPath>..\Shared\Aki.Reflection.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="BepInEx">
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<HintPath>..\Shared\BepInEx.dll</HintPath>
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</Reference>
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<Reference Include="SPT.Reflection">
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<HintPath>..\Shared\spt-reflection.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\Shared\UnityEngine.dll</HintPath>
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</Reference>
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@ -1,11 +1,11 @@
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using Aki.Reflection.Patching;
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using BepInEx;
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using EFT.UI;
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using SPT.Reflection.Patching;
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using System.Reflection;
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namespace IcyClawz.ItemAttributeFix;
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[BepInPlugin("com.IcyClawz.ItemAttributeFix", "IcyClawz.ItemAttributeFix", "1.3.0")]
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[BepInPlugin("com.IcyClawz.ItemAttributeFix", "IcyClawz.ItemAttributeFix", "1.4.0")]
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public class Plugin : BaseUnityPlugin
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{
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private void Awake() =>
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@ -8,8 +8,8 @@ using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using ILightTemplate = GInterface295;
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using GlobalEvents = GClass3019;
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using ILightTemplate = GInterface310;
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using GlobalEvents = GClass3040;
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namespace IcyClawz.ItemContextMenuExt;
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@ -3,11 +3,15 @@
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<AssemblyName>IcyClawz.ItemContextMenuExt</AssemblyName>
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<Version>1.4.0</Version>
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<Version>1.5.0</Version>
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<RootNamespace>IcyClawz.ItemContextMenuExt</RootNamespace>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="ItemContextMenuExt.cs~RF18496b2.TMP" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
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@ -3,7 +3,7 @@ using IcyClawz.CustomInteractions;
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namespace IcyClawz.ItemContextMenuExt;
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[BepInPlugin("com.IcyClawz.ItemContextMenuExt", "IcyClawz.ItemContextMenuExt", "1.4.0")]
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[BepInPlugin("com.IcyClawz.ItemContextMenuExt", "IcyClawz.ItemContextMenuExt", "1.5.0")]
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[BepInDependency("com.IcyClawz.CustomInteractions")]
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public class Plugin : BaseUnityPlugin
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{
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@ -1,14 +1,14 @@
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using Aki.Reflection.Utils;
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using Comfort.Common;
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using EFT;
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using EFT.InventoryLogic;
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using SPT.Reflection.Utils;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using CurrencyUtil = GClass2517;
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using CurrencyUtil = GClass2531;
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namespace IcyClawz.ItemSellPrice;
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@ -3,15 +3,12 @@
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<AssemblyName>IcyClawz.ItemSellPrice</AssemblyName>
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<Version>1.3.0</Version>
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<Version>1.4.0</Version>
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<RootNamespace>IcyClawz.ItemSellPrice</RootNamespace>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Aki.Reflection">
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<HintPath>..\Shared\Aki.Reflection.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
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</Reference>
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@ -21,6 +18,9 @@
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<Reference Include="Comfort">
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<HintPath>..\Shared\Comfort.dll</HintPath>
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</Reference>
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<Reference Include="SPT.Reflection">
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<HintPath>..\Shared\spt-reflection.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\Shared\UnityEngine.dll</HintPath>
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</Reference>
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@ -1,11 +1,11 @@
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using Aki.Reflection.Patching;
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using BepInEx;
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using EFT.InventoryLogic;
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using SPT.Reflection.Patching;
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using System.Reflection;
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namespace IcyClawz.ItemSellPrice;
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[BepInPlugin("com.IcyClawz.ItemSellPrice", "IcyClawz.ItemSellPrice", "1.3.0")]
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[BepInPlugin("com.IcyClawz.ItemSellPrice", "IcyClawz.ItemSellPrice", "1.4.0")]
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public class Plugin : BaseUnityPlugin
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{
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private void Awake()
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@ -1,13 +1,13 @@
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using Aki.Reflection.Utils;
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using Comfort.Common;
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using EFT;
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using EFT.InventoryLogic;
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using SPT.Reflection.Utils;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using InGameStatus = GClass1849;
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using InGameStatus = GClass1864;
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namespace IcyClawz.MagazineInspector;
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@ -3,15 +3,12 @@
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<AssemblyName>IcyClawz.MagazineInspector</AssemblyName>
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<Version>1.3.0</Version>
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<Version>1.4.0</Version>
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<RootNamespace>IcyClawz.MagazineInspector</RootNamespace>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Aki.Reflection">
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<HintPath>..\Shared\Aki.Reflection.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
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</Reference>
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@ -21,6 +18,9 @@
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<Reference Include="Comfort">
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<HintPath>..\Shared\Comfort.dll</HintPath>
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</Reference>
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<Reference Include="SPT.Reflection">
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<HintPath>..\Shared\spt-reflection.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\Shared\UnityEngine.dll</HintPath>
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</Reference>
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@ -1,10 +1,10 @@
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using Aki.Reflection.Patching;
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using BepInEx;
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using SPT.Reflection.Patching;
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using System.Reflection;
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namespace IcyClawz.MagazineInspector;
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[BepInPlugin("com.IcyClawz.MagazineInspector", "IcyClawz.MagazineInspector", "1.3.0")]
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[BepInPlugin("com.IcyClawz.MagazineInspector", "IcyClawz.MagazineInspector", "1.4.0")]
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public class Plugin : BaseUnityPlugin
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{
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private void Awake() =>
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@ -39,7 +39,7 @@ internal static class ColorCache
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internal enum EAmmoExtraAttributeId
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{
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Damage, PenetrationPower, ArmorDamage, FragmentationChance, RicochetChance
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ArmorDamage, FragmentationChance, RicochetChance
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}
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internal static class ImageExtensions
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@ -48,8 +48,8 @@ internal static class ImageExtensions
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{
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using MemoryStream ms = new();
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instance.Save(ms, System.Drawing.Imaging.ImageFormat.Png);
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Texture2D texture = new(instance.Width, instance.Height);
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ImageConversion.LoadImage(texture, ms.ToArray());
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Texture2D texture = new(instance.Width, instance.Height, TextureFormat.RGBA32, false);
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texture.LoadImage(ms.ToArray());
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return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
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}
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}
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@ -58,8 +58,6 @@ internal static class IconCache
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{
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private static readonly Dictionary<Enum, Sprite> Cache = new()
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{
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[EAmmoExtraAttributeId.Damage] = Properties.Resources.Damage.ToSprite(),
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[EAmmoExtraAttributeId.PenetrationPower] = Properties.Resources.PenetrationPower.ToSprite(),
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[EAmmoExtraAttributeId.ArmorDamage] = Properties.Resources.ArmorDamage.ToSprite(),
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[EAmmoExtraAttributeId.FragmentationChance] = Properties.Resources.FragmentationChance.ToSprite(),
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[EAmmoExtraAttributeId.RicochetChance] = Properties.Resources.RicochetChance.ToSprite()
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@ -78,34 +76,6 @@ internal static class AmmoTemplateExtensions
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public static void AddExtraAttributes(this AmmoTemplate instance)
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{
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instance.SafelyAddQualityToList(new ItemAttributeClass(EAmmoExtraAttributeId.Damage)
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{
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Name = EAmmoExtraAttributeId.Damage.ToString(),
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DisplayNameFunc = () => "Damage",
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Base = () => instance.Damage * instance.ProjectileCount,
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StringValue = () =>
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{
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int totalDamage = instance.Damage * instance.ProjectileCount;
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return instance.ProjectileCount > 1
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? $"{instance.ProjectileCount} × {instance.Damage} = {totalDamage}"
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: totalDamage.ToString();
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},
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DisplayType = () => EItemAttributeDisplayType.Compact
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});
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instance.SafelyAddQualityToList(new ItemAttributeClass(EAmmoExtraAttributeId.PenetrationPower)
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{
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Name = EAmmoExtraAttributeId.PenetrationPower.ToString(),
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DisplayNameFunc = () => "Penetration power",
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Base = () => instance.PenetrationPower,
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StringValue = () =>
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{
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int armorClass = instance.GetPenetrationArmorClass();
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return (armorClass > 0 ? $"Class {armorClass}" : "Unarmored") + $" ({instance.PenetrationPower})";
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},
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DisplayType = () => EItemAttributeDisplayType.Compact
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});
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instance.SafelyAddQualityToList(new ItemAttributeClass(EAmmoExtraAttributeId.ArmorDamage)
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{
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Name = EAmmoExtraAttributeId.ArmorDamage.ToString(),
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@ -3,15 +3,12 @@
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<AssemblyName>IcyClawz.MunitionsExpert</AssemblyName>
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<Version>1.3.0</Version>
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<Version>1.4.0</Version>
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<RootNamespace>IcyClawz.MunitionsExpert</RootNamespace>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Aki.Reflection">
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<HintPath>..\Shared\Aki.Reflection.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
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</Reference>
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@ -24,6 +21,9 @@
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<Reference Include="Sirenix.Serialization">
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<HintPath>..\Shared\Sirenix.Serialization.dll</HintPath>
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</Reference>
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<Reference Include="SPT.Reflection">
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<HintPath>..\Shared\spt-reflection.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\Shared\UnityEngine.dll</HintPath>
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</Reference>
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@ -1,10 +1,10 @@
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using Aki.Reflection.Patching;
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using BepInEx;
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using BepInEx.Configuration;
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using EFT.HandBook;
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using EFT.InventoryLogic;
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using EFT.UI;
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using EFT.UI.DragAndDrop;
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using SPT.Reflection.Patching;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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@ -13,7 +13,7 @@ using UnityEngine.UI;
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namespace IcyClawz.MunitionsExpert;
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[BepInPlugin("com.IcyClawz.MunitionsExpert", "IcyClawz.MunitionsExpert", "1.3.0")]
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[BepInPlugin("com.IcyClawz.MunitionsExpert", "IcyClawz.MunitionsExpert", "1.4.0")]
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public class Plugin : BaseUnityPlugin
|
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{
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private static ConfigEntry<bool> ColorizeSwitch { get; set; }
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|
20
MunitionsExpert/Properties/Resources.Designer.cs
generated
20
MunitionsExpert/Properties/Resources.Designer.cs
generated
@ -70,16 +70,6 @@ internal class Resources {
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap Damage {
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get {
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object obj = ResourceManager.GetObject("Damage", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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@ -90,16 +80,6 @@ internal class Resources {
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap PenetrationPower {
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get {
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object obj = ResourceManager.GetObject("PenetrationPower", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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|
@ -121,15 +121,9 @@
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<data name="ArmorDamage" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\ArmorDamage.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="Damage" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\Damage.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="FragmentationChance" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\FragmentationChance.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="PenetrationPower" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\PenetrationPower.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="RicochetChance" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\RicochetChance.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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Block a user