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@ -48,7 +48,7 @@ internal sealed class CustomInteractionsProvider : IItemCustomInteractionsProvid
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Icon = () => StaticIcons.GetAttributeIcon(EItemAttributeId.Weapon),
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SubMenu = () => new FireModeSubMenu(uiContext, fireModeComponent),
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Enabled = () => fireModeComponent.AvailableEFireModes.Length > 1,
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Error = () => "This weapon is incapable of selective fire"
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Error = () => "This weapon is incapable of selective fire",
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};
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yield break;
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}
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@ -66,7 +66,7 @@ internal sealed class CustomInteractionsProvider : IItemCustomInteractionsProvid
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Singleton<GUISounds>.Instance.PlayUISound(EUISoundType.MenuContextMenu);
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ComponentUtils.SetLightState(lightComponent, !lightComponent.IsActive, lightComponent.SelectedMode);
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GlobalEvents.RequestGlobalRedraw();
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}
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},
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};
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// Switch mode
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yield return new()
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@ -75,7 +75,7 @@ internal sealed class CustomInteractionsProvider : IItemCustomInteractionsProvid
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Icon = () => StaticIcons.GetAttributeIcon(EItemAttributeId.EncodeState),
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SubMenu = () => new LightModeSubMenu(uiContext, lightComponent),
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Enabled = () => lightComponent.GetModesCount() > 1,
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Error = () => "This device has no alternative modes"
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Error = () => "This device has no alternative modes",
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};
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yield break;
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}
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@ -95,7 +95,7 @@ internal class FireModeSubMenu : CustomSubInteractions
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Singleton<GUISounds>.Instance.PlayUISound(EUISoundType.MenuContextMenu);
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ComponentUtils.SetFireMode(component, fireMode);
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},
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Enabled = () => fireMode != component.FireMode
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Enabled = () => fireMode != component.FireMode,
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}));
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}
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}
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@ -113,7 +113,7 @@ internal class LightModeSubMenu : CustomSubInteractions
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Singleton<GUISounds>.Instance.PlayUISound(EUISoundType.MenuContextMenu);
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ComponentUtils.SetLightState(component, component.IsActive, lightMode);
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},
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Enabled = () => lightMode != component.SelectedMode
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Enabled = () => lightMode != component.SelectedMode,
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}));
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}
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}
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@ -126,14 +126,13 @@ internal static class ComponentUtils
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if (player is not null && player.HandsController is Player.FirearmController fc && component.Item == fc.Item)
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{
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if (fc.Item.MalfState.State is not Weapon.EMalfunctionState.None)
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if (fc.Item.MalfState.State is Weapon.EMalfunctionState.None)
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fc.ChangeFireMode(fireMode);
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else
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{
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fc.FirearmsAnimator.MisfireSlideUnknown(false);
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player.GetInventoryController().ExamineMalfunction(fc.Item, false);
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return;
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}
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fc.ChangeFireMode(fireMode);
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return;
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}
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@ -55,7 +55,7 @@ internal static class ItemExtensions
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["po"] = ["Preço de venda ({0})", "Não pode ser vendido a comerciantes"],
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["ru"] = ["Цена продажи ({0})", "Невозможно продать торговцам"],
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["sk"] = ["Predajná cena ({0})", "Nedá sa predať obchodníkom"],
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["tu"] = ["Satış fiyatı ({0})", "Tüccarlara satılamaz"]
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["tu"] = ["Satış fiyatı ({0})", "Tüccarlara satılamaz"],
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};
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private static ISession _Session;
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@ -95,7 +95,7 @@ internal static class ItemExtensions
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? string.Join(Environment.NewLine, offers.Select(offer => $"{offer.Name}: {offer.Currency} {offer.Price}"))
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: "";
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},
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DisplayType = () => EItemAttributeDisplayType.Compact
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DisplayType = () => EItemAttributeDisplayType.Compact,
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};
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item.Attributes = [attribute, .. item.Attributes];
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}
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@ -125,17 +125,12 @@ internal static class ItemExtensions
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{
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if (!Session.Profile.Examined(item))
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return null;
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switch (item.Owner?.OwnerType)
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if (item.Owner?.OwnerType is EOwnerType.RagFair or EOwnerType.Trader
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&& (item.StackObjectsCount > 1 || item.UnlimitedCount))
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{
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case EOwnerType.RagFair:
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case EOwnerType.Trader:
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if (item.StackObjectsCount > 1 || item.UnlimitedCount)
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{
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item = item.CloneItem();
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item.StackObjectsCount = 1;
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item.UnlimitedCount = false;
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}
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break;
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item = item.CloneItem();
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item.StackObjectsCount = 1;
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item.UnlimitedCount = false;
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}
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return Session.Traders
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.Select(trader => GetTraderOffer(item, trader))
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@ -30,7 +30,7 @@ internal static class MagazineClassExtensions
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["po"] = "Munição carregada",
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["ru"] = "Заряженные боеприпасы",
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["sk"] = "Nabitá munícia",
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["tu"] = "Yüklü mühimmat"
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["tu"] = "Yüklü mühimmat",
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};
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private static ISession _Session;
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@ -30,7 +30,7 @@ public class Plugin : BaseUnityPlugin
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Config.Bind(COLORIZE, "Class 3", ColorName.Green, new ConfigurationManagerAttributes { Order = 3 }),
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Config.Bind(COLORIZE, "Class 4", ColorName.Yellow, new ConfigurationManagerAttributes { Order = 2 }),
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Config.Bind(COLORIZE, "Class 5", ColorName.Orange, new ConfigurationManagerAttributes { Order = 1 }),
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Config.Bind(COLORIZE, "Class 6+", ColorName.Red, new ConfigurationManagerAttributes { Order = 0 })
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Config.Bind(COLORIZE, "Class 6+", ColorName.Red, new ConfigurationManagerAttributes { Order = 0 }),
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];
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new StaticIconsPatch().Enable();
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new AmmoTemplatePatch().Enable();
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@ -107,8 +107,9 @@ internal class EntityIconPatch : ModulePatch
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{
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if (!Plugin.Colorize || item is not BulletClass bullet || bullet.PenetrationPower <= 0)
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return;
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if (ColorPanelField.GetValue(__instance) is not Image image)
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return;
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int armorClass = bullet.AmmoTemplate.GetPenetrationArmorClass();
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if (ColorPanelField.GetValue(__instance) is Image image)
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image.color = Plugin.GetArmorClassColor(armorClass);
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image.color = Plugin.GetArmorClassColor(armorClass);
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}
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}
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