ClientMods/MunitionsExpert/MunitionsExpert.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<AssemblyName>IcyClawz.MunitionsExpert</AssemblyName>
<Version>1.5.0</Version>
<RootNamespace>IcyClawz.MunitionsExpert</RootNamespace>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\Shared\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\Shared\BepInEx.dll</HintPath>
</Reference>
<Reference Include="Comfort">
<HintPath>..\Shared\Comfort.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Serialization">
<HintPath>..\Shared\Sirenix.Serialization.dll</HintPath>
</Reference>
<Reference Include="SPT.Reflection">
<HintPath>..\Shared\spt-reflection.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\Shared\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\Shared\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>..\Shared\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\Shared\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>