Added syncing of head angles
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@ -204,6 +204,7 @@ public class Plugin : BaseUnityPlugin
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//rot.z = Mathf.Clamp(-tid.fNPRoll * rotationReductionFactor, rollLimits.lower, rollLimits.upper);
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}
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__instance.HeadRotation = rot; // sync head angles
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__instance.ProceduralWeaponAnimation.SetHeadRotation(rot);
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//Logger.LogInfo(string.Format("TIR DATA Final pos = {0}; Final rot = {1}", pos, rot));
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}
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