ClearVision/types/callbacks/GameCallbacks.d.ts

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import { GameController } from "../controllers/GameController";
import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData";
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import { ICheckVersionResponse } from "../models/eft/game/ICheckVersionResponse";
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import { ICurrentGroupResponse } from "../models/eft/game/ICurrentGroupResponse";
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import { IGameConfigResponse } from "../models/eft/game/IGameConfigResponse";
import { IGameEmptyCrcRequestData } from "../models/eft/game/IGameEmptyCrcRequestData";
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import { IGameKeepAliveResponse } from "../models/eft/game/IGameKeepAliveResponse";
import { IGameLogoutResponseData } from "../models/eft/game/IGameLogoutResponseData";
import { IGameStartResponse } from "../models/eft/game/IGameStartResponse";
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import { IReportNicknameRequestData } from "../models/eft/game/IReportNicknameRequestData";
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import { IServerDetails } from "../models/eft/game/IServerDetails";
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import { IVersionValidateRequestData } from "../models/eft/game/IVersionValidateRequestData";
import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyResponseData";
import { INullResponseData } from "../models/eft/httpResponse/INullResponseData";
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import { SaveServer } from "../servers/SaveServer";
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import { HttpResponseUtil } from "../utils/HttpResponseUtil";
import { Watermark } from "../utils/Watermark";
declare class GameCallbacks {
protected httpResponse: HttpResponseUtil;
protected watermark: Watermark;
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protected saveServer: SaveServer;
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protected gameController: GameController;
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constructor(httpResponse: HttpResponseUtil, watermark: Watermark, saveServer: SaveServer, gameController: GameController);
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/**
* Handle client/game/version/validate
* @returns INullResponseData
*/
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versionValidate(url: string, info: IVersionValidateRequestData, sessionID: string): INullResponseData;
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/**
* Handle client/game/start
* @returns IGameStartResponse
*/
gameStart(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IGameStartResponse>;
/**
* Handle client/game/logout
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* Save profiles on game close
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* @returns IGameLogoutResponseData
*/
gameLogout(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IGameLogoutResponseData>;
/**
* Handle client/game/config
* @returns IGameConfigResponse
*/
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getGameConfig(url: string, info: IGameEmptyCrcRequestData, sessionID: string): IGetBodyResponseData<IGameConfigResponse>;
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/**
* Handle client/server/list
*/
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getServer(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IServerDetails[]>;
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/**
* Handle client/match/group/current
*/
getCurrentGroup(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<ICurrentGroupResponse>;
/**
* Handle client/checkVersion
*/
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validateGameVersion(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<ICheckVersionResponse>;
/**
* Handle client/game/keepalive
* @returns IGameKeepAliveResponse
*/
gameKeepalive(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IGameKeepAliveResponse>;
/**
* Handle singleplayer/settings/version
* @returns string
*/
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getVersion(url: string, info: IEmptyRequestData, sessionID: string): string;
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reportNickname(url: string, info: IReportNicknameRequestData, sessionID: string): INullResponseData;
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}
export { GameCallbacks };