Remove nvg/thermal variations from cfg
This commit is contained in:
parent
633be843c2
commit
2cdf7faed1
@ -6,68 +6,30 @@ using System.Reflection;
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namespace ClearVision {
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public class GogglesPatches : ModulePatch {
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protected override MethodBase GetTargetMethod() {
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Debug.LogError("GogglesPatches GTM()");
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var result = typeof(NightVision).GetMethod("method_1", BindingFlags.Instance | BindingFlags.NonPublic);
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return result;
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}
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[PatchPostfix]
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static void Postfix() {
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Debug.LogError("GogglesPatches Postfix()");
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if(Plugin.GlobalEnabled.Value) { // sanity check
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// Get Camera
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GameObject maincam = GameObject.Find("FPS Camera");
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NightVision nv = maincam.GetComponent<NightVision>();
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CC_Vintage vintage = maincam.GetComponent<CC_Vintage>();
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if(nv.On || nv.InProcessSwitching) {
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// Apply each individual setting depending on original texmask, hence why we cannot change it, but rather disable it.
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if(nv.TextureMask.Mask == nv.AnvisMaskTexture) {
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nv.Intensity = Plugin.GPIntensity.Value;
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nv.NoiseIntensity = Plugin.GPNoiseIntensity.Value;
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nv.NoiseScale = Plugin.GPNoiseScale.Value;
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if (Plugin.GPMaskEnabled.Value) {
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nv.TextureMask.enabled = true;
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nv.TextureMask.Size = Plugin.GPMaskSize.Value;
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}
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else {
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nv.TextureMask.enabled = false;
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}
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nv.Color = Plugin.GPColor.Value;
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}
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else if (nv.TextureMask.Mask == nv.BinocularMaskTexture) {
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nv.Intensity = Plugin.GPIntensity.Value;
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nv.NoiseIntensity = Plugin.GPNoiseIntensity.Value;
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nv.NoiseScale = Plugin.GPNoiseScale.Value;
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if (Plugin.GPMaskEnabled.Value) {
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nv.TextureMask.enabled = true;
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nv.TextureMask.Size = Plugin.GPMaskSize.Value;
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}
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else {
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nv.TextureMask.enabled = false;
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}
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nv.Color = Plugin.GPColor.Value;
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}
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else if (nv.TextureMask.Mask == nv.OldMonocularMaskTexture) {
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nv.Intensity = Plugin.GPIntensity.Value;
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nv.NoiseIntensity = Plugin.GPNoiseIntensity.Value;
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nv.NoiseScale = Plugin.GPNoiseScale.Value;
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if (Plugin.GPMaskEnabled.Value) {
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nv.TextureMask.enabled = true;
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nv.TextureMask.Size = Plugin.GPMaskSize.Value;
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}
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else {
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nv.TextureMask.enabled = false;
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}
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nv.Color = Plugin.GPColor.Value;
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}
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else { // makes any other exception to the above be noiseless, but still otherwise vanilla.
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nv.Intensity = 2.3f;
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nv.NoiseIntensity = 0.0f;
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nv.NoiseScale = 0.0f;
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nv.Intensity = Plugin.NVGIntensity.Value;
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nv.NoiseIntensity = Plugin.NVGNoiseIntensity.Value;
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nv.NoiseScale = Plugin.NVGNoiseScale.Value;
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if (Plugin.NVGMaskEnabled.Value) {
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nv.TextureMask.enabled = true;
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nv.TextureMask.Size = 1.2f;
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// color left default
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nv.TextureMask.Size = Plugin.NVGMaskSize.Value;
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}
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else {
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nv.TextureMask.enabled = false;
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}
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nv.Color = Plugin.NVGColor.Value;
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vintage.enabled = false;
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return;
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}
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@ -112,8 +74,15 @@ namespace ClearVision {
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vintage.enabled = false;
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// no idea how to change the clip plane distance, YET.
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}
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else if (thermal.On && !t7.On) { // Make sure the thermal headgear isn't on, no need to do worthless changes.
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//how do I determine which scope is which FUCK
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if (thermal.On && !t7.On) { // Make sure the thermal headgear isn't on, no need to do worthless changes.
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thermal.IsGlitch = Plugin.ThermalGlitch.Value;
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thermal.IsPixelated = Plugin.ThermalPixel.Value;
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thermal.IsNoisy = Plugin.ThermalGlitch.Value;
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thermal.IsFpsStuck = Plugin.ThermalGlitch.Value;
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if (Plugin.ThermalGlitch.Value) {
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thermal.StuckFpsUtilities.MaxFramerate = Plugin.ThermalFpsMax.Value;
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thermal.StuckFpsUtilities.MinFramerate = Plugin.ThermalFpsMax.Value;
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}
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vintage.enabled = false;
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}
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else {
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@ -7,45 +7,15 @@ namespace ClearVision {
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public class Plugin : BaseUnityPlugin {
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public static ConfigEntry<bool> GlobalEnabled { get; set; }
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// GPNVG-18
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public static ConfigEntry<bool> GPEnabled { get; set; }
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public static ConfigEntry<float> GPIntensity { get; set; }
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public static ConfigEntry<float> GPNoiseIntensity { get; set; }
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public static ConfigEntry<float> GPNoiseScale { get; set; }
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public static ConfigEntry<float> GPDiffuseIntensity { get; set; }
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public static ConfigEntry<bool> GPMaskEnabled { get; set; }
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public static ConfigEntry<float> GPMaskSize { get; set; }
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public static ConfigEntry<Color> GPColor { get; set; }
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// PNV-10T
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public static ConfigEntry<bool> PNVEnabled { get; set; }
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public static ConfigEntry<float> PNVIntensity { get; set; }
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public static ConfigEntry<float> PNVNoiseIntensity { get; set; }
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public static ConfigEntry<float> PNVNoiseScale { get; set; }
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public static ConfigEntry<float> PNVDiffuseIntensity { get; set; }
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public static ConfigEntry<bool> PNVMaskEnabled { get; set; }
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public static ConfigEntry<float> PNVMaskSize { get; set; }
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public static ConfigEntry<Color> PNVColor { get; set; }
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// Armasight N-15
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public static ConfigEntry<bool> N15Enabled { get; set; }
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public static ConfigEntry<float> N15Intensity { get; set; }
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public static ConfigEntry<float> N15NoiseIntensity { get; set; }
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public static ConfigEntry<float> N15NoiseScale { get; set; }
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public static ConfigEntry<float> N15DiffuseIntensity { get; set; }
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public static ConfigEntry<bool> N15MaskEnabled { get; set; }
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public static ConfigEntry<float> N15MaskSize { get; set; }
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public static ConfigEntry<Color> N15Color { get; set; }
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// PVS-14 Night Vision Monocular
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public static ConfigEntry<bool> PVSEnabled { get; set; }
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public static ConfigEntry<float> PVSIntensity { get; set; }
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public static ConfigEntry<float> PVSNoiseIntensity { get; set; }
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public static ConfigEntry<float> PVSNoiseScale { get; set; }
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public static ConfigEntry<float> PVSDiffuseIntensity { get; set; }
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public static ConfigEntry<bool> PVSMaskEnabled { get; set; }
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public static ConfigEntry<float> PVSMaskSize { get; set; }
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public static ConfigEntry<Color> PVSColor { get; set; }
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// NVG Sights
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public static ConfigEntry<bool> NVGEnabled { get; set; }
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public static ConfigEntry<float> NVGIntensity { get; set; }
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public static ConfigEntry<float> NVGNoiseIntensity { get; set; }
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public static ConfigEntry<float> NVGNoiseScale { get; set; }
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public static ConfigEntry<float> NVGDiffuseIntensity { get; set; }
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public static ConfigEntry<bool> NVGMaskEnabled { get; set; }
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public static ConfigEntry<float> NVGMaskSize { get; set; }
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public static ConfigEntry<Color> NVGColor { get; set; }
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// T-7 Thermal Goggles
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public static ConfigEntry<bool> T7Enabled { get; set; }
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@ -58,82 +28,28 @@ namespace ClearVision {
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public static ConfigEntry<bool> T7MaskEnabled { get; set; }
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public static ConfigEntry<float> T7MaskSize { get; set; }
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// REAP-IR Thermal
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public static ConfigEntry<bool> IREnabled { get; set; }
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public static ConfigEntry<bool> IRGlitch { get; set; }
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public static ConfigEntry<bool> IRNoise { get; set; }
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public static ConfigEntry<bool> IRPixel { get; set; }
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public static ConfigEntry<bool> IRFps { get; set; }
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public static ConfigEntry<int> IRFpsMax { get; set; }
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public static ConfigEntry<bool> IRMotionBlur { get; set; }
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// FLIR RS-32 Thermal
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public static ConfigEntry<bool> RS32Enabled { get; set; }
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public static ConfigEntry<bool> RS32Glitch { get; set; }
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public static ConfigEntry<bool> RS32Noise { get; set; }
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public static ConfigEntry<bool> RS32Pixel { get; set; }
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public static ConfigEntry<bool> RS32Fps { get; set; }
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public static ConfigEntry<int> RS32FpsMax { get; set; }
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public static ConfigEntry<bool> RS32MotionBlur { get; set; }
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// Torrey Pines Logic T12 30Hz
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public static ConfigEntry<bool> T12Enabled { get; set; }
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public static ConfigEntry<bool> T12Glitch { get; set; }
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public static ConfigEntry<bool> T12Noise { get; set; }
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public static ConfigEntry<bool> T12Pixel { get; set; }
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public static ConfigEntry<bool> T12Fps { get; set; }
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public static ConfigEntry<int> T12FpsMax { get; set; }
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public static ConfigEntry<bool> T12MotionBlur { get; set; }
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// MP-155 Ultima Camera
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public static ConfigEntry<bool> UltimaEnabled { get; set; }
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public static ConfigEntry<bool> UltimaGlitch { get; set; }
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public static ConfigEntry<bool> UltimaNoise { get; set; }
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public static ConfigEntry<bool> UltimaPixel { get; set; }
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public static ConfigEntry<bool> UltimaFps { get; set; }
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public static ConfigEntry<int> UltimaFpsMax { get; set; }
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public static ConfigEntry<bool> UltimaMotionBlur { get; set; }
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// All Thermal Sights
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public static ConfigEntry<bool> ThermalEnabled { get; set; }
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public static ConfigEntry<bool> ThermalGlitch { get; set; }
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public static ConfigEntry<bool> ThermalNosie { get; set; }
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public static ConfigEntry<bool> ThermalPixel { get; set; }
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public static ConfigEntry<bool> ThermalFpsLock { get; set; }
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public static ConfigEntry<int> ThermalFpsMax { get; set; }
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public static ConfigEntry<bool> ThermalMotionBlur { get; set; }
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private void Start() {
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Debug.LogError("ClearVision Start()");
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GlobalEnabled = Config.Bind("ClearVision", "GlobalEnabled", true, new ConfigDescription("Main Toggle", null));
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// Night Vision Goggles
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// GPNVG-18 Goggles
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GPEnabled = Config.Bind("GPNVG", "GPEnabled", true, new ConfigDescription("Enable GPNVG-18", null));
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GPIntensity = Config.Bind("GPNVG", "GPIntensity", 2.3f, new ConfigDescription("NVG Intensity", null));
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GPNoiseIntensity = Config.Bind("GPNVG", "GPNoiseIntensity", 0.0f, new ConfigDescription("NVG Noise Intensity", null));
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GPNoiseScale = Config.Bind("GPNVG", "GPNoiseScale", 0.0f, new ConfigDescription("NVG Noise Scale", null));
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GPDiffuseIntensity = Config.Bind("GPNVG", "GPDiffuseIntensity", 0.0f, new ConfigDescription("NVG Diffuse Intensity", null));
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GPMaskEnabled = Config.Bind("GPNVG", "GPMaskEnabled", true, new ConfigDescription("NVG Mask Overlay", null));
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GPMaskSize = Config.Bind("GPNVG", "GPMaskSize", 1.2f, new ConfigDescription("NVG Mask Overlay Size", null));
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GPColor = Config.Bind("GPNVG", "GPColor", new Color(0.00f, 0.78f, 0.78f, 0.99f), new ConfigDescription("NVG Color", null));
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// PNV-10T Goggles
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PNVEnabled = Config.Bind("PNV", "PNVEnabled", true, new ConfigDescription("Enable PNV-10", null));
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PNVIntensity = Config.Bind("PNV", "PNVIntensity", 2.3f, new ConfigDescription("NVG Intensity", new AcceptableValueRange<float>(0f, 5f)));
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PNVNoiseIntensity = Config.Bind("PNV", "PNVNoiseIntensity", 0.0f, new ConfigDescription("NVG Noise Intensity", new AcceptableValueRange<float>(0f, 5f)));
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PNVNoiseScale = Config.Bind("PNV", "PNVNoiseScale", 0.0f, new ConfigDescription("NVG Noise Scale", new AcceptableValueRange<float>(0f, 5f)));
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PNVDiffuseIntensity = Config.Bind("PNV", "PNVDiffuseIntensity", 0.0f, new ConfigDescription("NVG Diffuse Intensity", new AcceptableValueRange<float>(0f, 5f)));
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PNVMaskEnabled = Config.Bind("PNV", "PNVMaskEnabled", true, new ConfigDescription("NVG Mask Overlay", null));
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PNVMaskSize = Config.Bind("PNV", "PNVMaskSize", 1.2f, new ConfigDescription("NVG Mask Overlay Size", new AcceptableValueRange<float>(0f, 5f)));
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PNVColor = Config.Bind("PNV", "PNVColor", new Color(0.00f, 0.78f, 0.00f, 0.99f), new ConfigDescription("NVG Color", null));
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// N15 Goggles
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N15Enabled = Config.Bind("N15", "N15Enabled", true, new ConfigDescription("Enable N-15", null));
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N15Intensity = Config.Bind("N15", "N15Intensity", 2.3f, new ConfigDescription("NVG Intensity", new AcceptableValueRange<float>(0f, 5f)));
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N15NoiseIntensity = Config.Bind("N15", "N15NoiseIntensity", 0.0f, new ConfigDescription("NVG Noise Intensity", new AcceptableValueRange<float>(0f, 5f)));
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N15NoiseScale = Config.Bind("N15", "N15NoiseScale", 0.0f, new ConfigDescription("NVG Noise Scale", new AcceptableValueRange<float>(0f, 5f)));
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N15DiffuseIntensity = Config.Bind("N15", "N15DiffuseIntensity", 0.0f, new ConfigDescription("NVG Diffuse Intensity", new AcceptableValueRange<float>(0f, 5f)));
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N15MaskEnabled = Config.Bind("N15", "N15MaskEnabled", true, new ConfigDescription("NVG Mask Overlay", null));
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N15MaskSize = Config.Bind("N15", "N15MaskSize", 1.2f, new ConfigDescription("NVG Mask Overlay Size", new AcceptableValueRange<float>(0f, 5f)));
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N15Color = Config.Bind("N15", "N15Color", new Color(0.00f, 0.39f, 0.78f, 0.99f), new ConfigDescription("NVG Color", null));
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// PVS-14 Monocular
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PVSEnabled = Config.Bind("PVS14", "PVSEnabled", true, new ConfigDescription("Enable PVS-14", null));
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PVSIntensity = Config.Bind("PVS14", "PVSIntensity", 2.3f, new ConfigDescription("NVG Intensity", new AcceptableValueRange<float>(0f, 5f)));
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PVSNoiseIntensity = Config.Bind("PVS14", "PVSNoiseIntensity", 0.0f, new ConfigDescription("NVG Noise Intensity", new AcceptableValueRange<float>(0f, 5f)));
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PVSNoiseScale = Config.Bind("PVS14", "PVSNoiseScale", 0.0f, new ConfigDescription("NVG Noise Scale", new AcceptableValueRange<float>(0f, 5f)));
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PVSDiffuseIntensity = Config.Bind("PVS14", "PVSDiffuseIntensity", 0.0f, new ConfigDescription("NVG Diffuse Intensity", new AcceptableValueRange<float>(0f, 5f)));
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PVSMaskEnabled = Config.Bind("PVS14", "PVSMaskEnabled", true, new ConfigDescription("NVG Mask Overlay", null));
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PVSMaskSize = Config.Bind("PVS14", "PVSMaskSize", 1.2f, new ConfigDescription("NVG Mask Overlay Size", new AcceptableValueRange<float>(0f, 5f)));
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PVSColor = Config.Bind("PVS14", "PVSColor", new Color(0.78f, 0.39f, 0.39f, 0.99f), new ConfigDescription("NVG Color", null));
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NVGEnabled = Config.Bind("GPNVG", "GPEnabled", true, new ConfigDescription("Enable GPNVG-18", null));
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NVGIntensity = Config.Bind("GPNVG", "GPIntensity", 2.3f, new ConfigDescription("NVG Intensity", null));
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NVGNoiseIntensity = Config.Bind("GPNVG", "GPNoiseIntensity", 0.0f, new ConfigDescription("NVG Noise Intensity", null));
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NVGNoiseScale = Config.Bind("GPNVG", "GPNoiseScale", 0.0f, new ConfigDescription("NVG Noise Scale", null));
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NVGDiffuseIntensity = Config.Bind("GPNVG", "GPDiffuseIntensity", 0.0f, new ConfigDescription("NVG Diffuse Intensity", null));
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NVGMaskEnabled = Config.Bind("GPNVG", "GPMaskEnabled", true, new ConfigDescription("NVG Mask Overlay", null));
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NVGMaskSize = Config.Bind("GPNVG", "GPMaskSize", 1.2f, new ConfigDescription("NVG Mask Overlay Size", null));
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NVGColor = Config.Bind("GPNVG", "GPColor", new Color(0.00f, 0.78f, 0.78f, 0.99f), new ConfigDescription("NVG Color", null));
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// Thermal Goggles/Scopes
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// T-7 60Hz?
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T7Enabled = Config.Bind("T7", "T7Enabled", true, new ConfigDescription("Enable T-7", null));
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@ -145,38 +61,14 @@ namespace ClearVision {
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T7FpsMax = Config.Bind("T7", "T7FpsMax", 60, new ConfigDescription("Thermal FPS Max FPS", new AcceptableValueRange<int>(15, 60)));
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T7MaskEnabled = Config.Bind("T7", "T7MaskEnabled", true, new ConfigDescription("Thermal Mask Overlay", null));
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T7MaskSize = Config.Bind("T7", "T7MaskSize", 1.5f, new ConfigDescription("Thermal Mask Overlay Size", new AcceptableValueRange<float>(0f, 5f)));
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// REAP-IR 60Hz
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IREnabled = Config.Bind("REAP-IR", "IREnabled", true, new ConfigDescription("Enable REAP-IR", null));
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IRNoise = Config.Bind("REAP-IR", "IRNoise", false, new ConfigDescription("Thermal Noise", null));
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IRGlitch = Config.Bind("REAP-IR", "IRGlitch", false, new ConfigDescription("Thermal Glitchiness", null));
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IRPixel = Config.Bind("REAP-IR", "IRPixel", false, new ConfigDescription("Thermal Pixelation", null));
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IRMotionBlur = Config.Bind("REAP-IR", "IRMotionBlur", false, new ConfigDescription("Thermal Motion Blur", null));
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IRFps = Config.Bind("REAP-IR", "IRFps", true, new ConfigDescription("Thermal FPS Lock Enabled", null));
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IRFpsMax = Config.Bind("REAP-IR", "IRFpsMax", 60, new ConfigDescription("Thermal FPS Max FPS", new AcceptableValueRange<int>(15, 60)));
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// FLIR RS-32 60Hz
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RS32Enabled = Config.Bind("RS32", "RS32Enabled", true, new ConfigDescription("Enable REAP-RS32", null));
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RS32Noise = Config.Bind("RS32", "RS32Noise", false, new ConfigDescription("Thermal Noise", null));
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RS32Glitch = Config.Bind("RS32", "RS32Glitch", false, new ConfigDescription("Thermal Glitchiness", null));
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RS32Pixel = Config.Bind("RS32", "RS32Pixel", false, new ConfigDescription("Thermal Pixelation", null));
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RS32MotionBlur = Config.Bind("RS32", "RS32MotionBlur", false, new ConfigDescription("Thermal Motion Blur", null));
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RS32Fps = Config.Bind("RS32", "RS32Fps", true, new ConfigDescription("Thermal FPS Lock Enabled", null));
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RS32FpsMax = Config.Bind("RS32", "RS32FpsMax", 60, new ConfigDescription("Thermal FPS Max FPS", new AcceptableValueRange<int>(15, 60)));
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// Torrey Pines Logic T12 30Hz
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T12Enabled = Config.Bind("T12", "T12Enabled", true, new ConfigDescription("Enable REAP-T12", null));
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T12Noise = Config.Bind("T12", "T12Noise", false, new ConfigDescription("Thermal Noise", null));
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T12Glitch = Config.Bind("T12", "T12Glitch", false, new ConfigDescription("Thermal Glitchiness", null));
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T12Pixel = Config.Bind("T12", "T12Pixel", false, new ConfigDescription("Thermal Pixelation", null));
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T12MotionBlur = Config.Bind("T12", "T12MotionBlur", false, new ConfigDescription("Thermal Motion Blur", null));
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T12Fps = Config.Bind("T12", "T12Fps", true, new ConfigDescription("Thermal FPS Lock Enabled", null));
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T12FpsMax = Config.Bind("T12", "T12FpsMax", 30, new ConfigDescription("Thermal FPS Max FPS", new AcceptableValueRange<int>(15, 60)));
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// MP-155 Ultima Camera
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UltimaEnabled = Config.Bind("Ultima", "UltimaEnabled", true, new ConfigDescription("Enable REAP-Ultima", null));
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UltimaNoise = Config.Bind("Ultima", "UltimaNoise", false, new ConfigDescription("Thermal Noise", null));
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UltimaGlitch = Config.Bind("Ultima", "UltimaGlitch", false, new ConfigDescription("Thermal Glitchiness", null));
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UltimaPixel = Config.Bind("Ultima", "UltimaPixel", false, new ConfigDescription("Thermal Pixelation", null));
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UltimaMotionBlur = Config.Bind("Ultima", "UltimaMotionBlur", false, new ConfigDescription("Thermal Motion Blur", null));
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UltimaFps = Config.Bind("Ultima", "UltimaFps", true, new ConfigDescription("Thermal FPS Lock Enabled", null));
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UltimaFpsMax = Config.Bind("Ultima", "UltimaFpsMax", 60, new ConfigDescription("Thermal FPS Max FPS", new AcceptableValueRange<int>(15, 60)));
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// Thermal 60Hz
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ThermalEnabled = Config.Bind("Thermal", "ThermalEnabled", true, new ConfigDescription("Enable Thermal Sights", null));
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ThermalNosie = Config.Bind("Thermal", "ThermalNosie", false, new ConfigDescription("Thermal Noise", null));
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ThermalGlitch = Config.Bind("Thermal", "ThermalGlitch", false, new ConfigDescription("Thermal Glitchiness", null));
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ThermalPixel = Config.Bind("Thermal", "ThermalPixel", false, new ConfigDescription("Thermal Pixelation", null));
|
||||
ThermalMotionBlur = Config.Bind("Thermal", "ThermalMotionBlur", false, new ConfigDescription("Thermal Motion Blur", null));
|
||||
ThermalFpsLock = Config.Bind("Thermal", "ThermalFpsLock", true, new ConfigDescription("Thermal FPS Lock Enabled", null));
|
||||
ThermalFpsMax = Config.Bind("Thermal", "ThermalFpsMax", 60, new ConfigDescription("Thermal FPS Max FPS", new AcceptableValueRange<int>(15, 60)));
|
||||
}
|
||||
|
||||
private void Awake() {
|
||||
|
Loading…
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Reference in New Issue
Block a user