ClearVision/types/controllers/GameController.d.ts
2022-10-06 23:29:01 -04:00

43 lines
2.4 KiB
TypeScript

import { GameEventHelper } from "../helpers/GameEventHelper";
import { HttpServerHelper } from "../helpers/HttpServerHelper";
import { ProfileHelper } from "../helpers/ProfileHelper";
import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData";
import { Config } from "../models/eft/common/IGlobals";
import { IGameConfigResponse } from "../models/eft/game/IGameConfigResponse";
import { IAkiProfile } from "../models/eft/profile/IAkiProfile";
import { ICoreConfig } from "../models/spt/config/ICoreConfig";
import { IHttpConfig } from "../models/spt/config/IHttpConfig";
import { ISeasonalEvent } from "../models/spt/config/ISeasonalEventConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { LocaleService } from "../services/LocaleService";
import { ProfileFixerService } from "../services/ProfileFixerService";
import { Watermark } from "../utils/Watermark";
export declare class GameController {
protected logger: ILogger;
protected databaseServer: DatabaseServer;
protected watermark: Watermark;
protected httpServerHelper: HttpServerHelper;
protected localeService: LocaleService;
protected profileHelper: ProfileHelper;
protected profileFixerService: ProfileFixerService;
protected gameEventHelper: GameEventHelper;
protected configServer: ConfigServer;
protected httpConfig: IHttpConfig;
protected coreConfig: ICoreConfig;
constructor(logger: ILogger, databaseServer: DatabaseServer, watermark: Watermark, httpServerHelper: HttpServerHelper, localeService: LocaleService, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, gameEventHelper: GameEventHelper, configServer: ConfigServer);
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string): void;
protected checkForAndEnableSeasonalEvents(seasonalEvents: ISeasonalEvent[]): void;
protected updateGlobalEvents(globalConfig: Config, eventName: string): void;
protected enableDancingTree(): void;
/**
* Make non-trigger-spawned raiders spawn earlier + always
*/
protected adjustLabsRaiderSpawnRate(): void;
protected logProfileDetails(fullProfile: IAkiProfile): void;
getGameConfig(sessionID: string): IGameConfigResponse;
getServer(): any[];
getValidGameVersion(): any;
}