89 lines
3.6 KiB
C#
89 lines
3.6 KiB
C#
using UnityEngine;
|
|
using BSG.CameraEffects;
|
|
using Aki.Reflection.Patching;
|
|
using System.Reflection;
|
|
using Comfort.Common;
|
|
using EFT;
|
|
|
|
namespace ClearVision {
|
|
public class GogglesPatches : ModulePatch {
|
|
protected override MethodBase GetTargetMethod() {
|
|
Logger.LogInfo("GogglesPatches GTM()");
|
|
var result = typeof(NightVision).GetMethod("method_1", BindingFlags.Instance | BindingFlags.NonPublic);
|
|
return result;
|
|
}
|
|
|
|
[PatchPostfix]
|
|
static void Postfix() {
|
|
if(Plugin.GlobalEnabled.Value && Singleton<GameWorld>.Instantiated) { // sanity check
|
|
// Get Camera
|
|
GameObject maincam = GameObject.Find("FPS Camera");
|
|
NightVision nv = maincam.GetComponent<NightVision>();
|
|
CC_Vintage vintage = maincam.GetComponent<CC_Vintage>();
|
|
if(nv != null && nv.On) {
|
|
Logger.LogInfo("nv is not null and is enabled/being enabled");
|
|
nv.Intensity = Plugin.NVGIntensity.Value;
|
|
nv.NoiseIntensity = Plugin.NVGNoiseIntensity.Value;
|
|
nv.NoiseScale = Plugin.NVGNoiseScale.Value;
|
|
if (Plugin.NVGMaskEnabled.Value) {
|
|
nv.TextureMask.enabled = true;
|
|
nv.TextureMask.Size = Plugin.NVGMaskSize.Value;
|
|
}
|
|
else {
|
|
nv.TextureMask.enabled = false;
|
|
}
|
|
nv.Color = Plugin.NVGColor.Value;
|
|
|
|
vintage.enabled = false;
|
|
nv.ApplySettings();
|
|
return;
|
|
}
|
|
else {
|
|
vintage.enabled = true;
|
|
nv.ApplySettings();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
public class ScopePatches : ModulePatch {
|
|
protected override MethodBase GetTargetMethod() {
|
|
Logger.LogInfo("ScopePatches GTM()");
|
|
var result = typeof(ThermalVision).GetMethod("method_1", BindingFlags.Instance | BindingFlags.NonPublic);
|
|
return result;
|
|
}
|
|
|
|
[PatchPostfix]
|
|
static void Postfix() {
|
|
if(Plugin.GlobalEnabled.Value && Singleton<GameWorld>.Instantiated) { // sanity check
|
|
GameObject maincam = GameObject.Find("FPS Camera");
|
|
ThermalVision t7 = maincam.GetComponent<ThermalVision>();
|
|
if(t7.On) {
|
|
t7.IsGlitch = Plugin.T7Glitch.Value;
|
|
t7.IsPixelated = Plugin.T7Pixel.Value;
|
|
t7.IsNoisy = Plugin.T7Noise.Value;
|
|
t7.IsMotionBlurred = Plugin.T7MotionBlur.Value;
|
|
t7.IsFpsStuck = Plugin.T7FpsLock.Value;
|
|
if (Plugin.T7FpsLock.Value) {
|
|
t7.StuckFpsUtilities.MaxFramerate = Plugin.T7FpsMax.Value;
|
|
t7.StuckFpsUtilities.MinFramerate = Plugin.T7FpsMax.Value;
|
|
}
|
|
if(Plugin.T7MaskEnabled.Value) {
|
|
t7.TextureMask.enabled = true;
|
|
t7.TextureMask.Size = Plugin.T7MaskSize.Value;
|
|
}
|
|
else{
|
|
t7.TextureMask.enabled = false;
|
|
}
|
|
// Far/near clip plane distance is done on the optic_camera for each "mode" acording to UABEA,
|
|
// just need to see where it is in the data structure
|
|
return;
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
} |