General refactor, update ammo price logic

This commit is contained in:
Platinum 2023-02-11 13:34:15 +11:00
parent a1eb900889
commit 1ba5c61ef8
2 changed files with 51 additions and 43 deletions

View File

@ -5,18 +5,21 @@
"blacklistedItemPriceMultiplier": 2, "blacklistedItemPriceMultiplier": 2,
"blacklistedAmmoAdditionalPriceMultiplier": 1.8, "blacklistedAmmoAdditionalPriceMultiplier": 1.8,
"blacklistedArmourAdditionalPriceMultiplier": 1.8, "blacklistedArmourAdditionalPriceMultiplier": 1.8,
"customItemPriceMultipliers": [ "customItemConfigs": [
{ {
"itemIdHint": "Just a human friendly description that isn't used in code to help you remember. This item is the .338 AP round",
"itemId": "5fc382a9d724d907e2077dab", "itemId": "5fc382a9d724d907e2077dab",
"priceMultiplier": 1.5 "priceMultiplier": 1.5
}, },
{ {
"itemIdHint": "MK-18 .338 rifle",
"itemId": "5fc22d7c187fea44d52eda44", "itemId": "5fc22d7c187fea44d52eda44",
"priceMultiplier": 3 "priceMultiplier": 3
}, },
{ {
"itemIdHint": "AXMC .338 rifle. This gun has no flea price by default. We can use the price override to avoid any issues",
"itemId": "627e14b21713922ded6f2c15", "itemId": "627e14b21713922ded6f2c15",
"priceMultiplier": 10 "priceOverride": 150000
} }
] ]
} }

View File

@ -46,30 +46,23 @@ class TheBlacklistMod implements IPostDBLoadMod {
public postDBLoad(container: DependencyContainer): void { public postDBLoad(container: DependencyContainer): void {
this.logger = container.resolve<ILogger>("WinstonLogger"); this.logger = container.resolve<ILogger>("WinstonLogger");
const databaseServer = container.resolve<DatabaseServer>("DatabaseServer");
const tables = databaseServer.getTables();
const configServer = container.resolve<ConfigServer>("ConfigServer");
const ragfairConfig = configServer.getConfig<IRagfairConfig>(ConfigTypes.RAGFAIR);
const ragfairServer = container.resolve<RagfairServer>("RagfairServer");
const ragfairPriceService = container.resolve<RagfairPriceService>("RagfairPriceService");
const ragfairOfferGenerator = container.resolve<RagfairOfferGenerator>("RagfairOfferGenerator");
const ragfairOfferService = container.resolve<RagfairOfferService>("RagfairOfferService");
// Easiest way to make mod compatible with Lua's flea updater is let the user choose when to load the mod... // Easiest way to make mod compatible with Lua's flea updater is let the user choose when to load the mod...
setTimeout(() => this.initialiseMod(tables, ragfairConfig, ragfairServer, ragfairPriceService, ragfairOfferGenerator, ragfairOfferService), config.startDelayInSeconds * 1000); setTimeout(() => this.initialiseMod(container), config.startDelayInSeconds * 1000);
} }
private initialiseMod( private initialiseMod(
tables: IDatabaseTables, container: DependencyContainer
ragfairConfig: IRagfairConfig,
ragfairServer: RagfairServer,
ragfairPriceService: RagfairPriceService,
ragfairOfferGenerator: RagfairOfferGenerator,
ragfairOfferService: RagfairOfferService
): void { ): void {
const databaseServer = container.resolve<DatabaseServer>("DatabaseServer");
const tables = databaseServer.getTables();
const configServer = container.resolve<ConfigServer>("ConfigServer");
const ragfairConfig = configServer.getConfig<IRagfairConfig>(ConfigTypes.RAGFAIR);
const ragfairPriceService = container.resolve<RagfairPriceService>("RagfairPriceService");
const ragfairOfferGenerator = container.resolve<RagfairOfferGenerator>("RagfairOfferGenerator");
const itemTable = tables.templates.items; const itemTable = tables.templates.items;
const handbookItems = tables.templates.handbook.Items; const handbookItems = tables.templates.handbook.Items;
const prices = tables.templates.prices;
ragfairConfig.dynamic.blacklist.enableBsgList = !config.disableBsgBlacklist; ragfairConfig.dynamic.blacklist.enableBsgList = !config.disableBsgBlacklist;
@ -78,25 +71,34 @@ class TheBlacklistMod implements IPostDBLoadMod {
let blacklistedItemsCount = 0; let blacklistedItemsCount = 0;
// Find all items to update by looping through handbook which is a better indicator of useable items.
handbookItems.forEach(handbookItem => { handbookItems.forEach(handbookItem => {
const item = itemTable[handbookItem.Id]; const item = itemTable[handbookItem.Id];
const customItemConfig = config.customItemConfigs.find(conf => conf.itemId === item._id);
// We found a custom price override to use. That's all we care about for this item. Move on to the next item.
if (customItemConfig?.priceOverride) {
prices[item._id] = customItemConfig.priceOverride;
return;
}
const itemProps = item._props; const itemProps = item._props;
const prices = tables.templates.prices;
if (!itemProps.CanSellOnRagfair) { if (!itemProps.CanSellOnRagfair) {
if (!prices[item._id]) { if (!prices[item._id]) {
this.logger.debug(`${this.modName} Could not find flea prices for ${item._id} - ${item._name}. Skipping item update.`); this.logger.debug(`${this.modName} Could not find flea prices for ${item._id} - ${item._name}. Skipping item update.`);
return; return;
} }
const itemSpecificPriceMultiplier = config.customItemPriceMultipliers.find(conf => conf.itemId === item._id)?.priceMultiplier || 1;
prices[item._id] *= config.blacklistedItemPriceMultiplier * itemSpecificPriceMultiplier;
itemProps.CanSellOnRagfair = config.canSellBlacklistedItemsOnFlea; itemProps.CanSellOnRagfair = config.canSellBlacklistedItemsOnFlea;
this.updatePriceIfAmmo(item, prices); prices[item._id] = this.getUpdatedPrice(item, prices);
this.updatePriceIfArmour(item, prices);
blacklistedItemsCount++; blacklistedItemsCount++;
} }
const itemSpecificPriceMultiplier = customItemConfig?.priceMultiplier || 1;
prices[item._id] *= itemSpecificPriceMultiplier;
}); });
// Typescript hack to call protected method // Typescript hack to call protected method
@ -106,39 +108,42 @@ class TheBlacklistMod implements IPostDBLoadMod {
}); });
} }
private updatePriceIfAmmo(item: ITemplateItem, prices: Record<string, number>) { private getUpdatedPrice(item: ITemplateItem, prices: Record<string, number>) {
if (item._props.ammoType === "bullet") { // Note that this price can be affected by other mods like Lua's market updater.
// Note that this price can be affected by other mods like Lua's market updater and the global price multiplier already. const currentFleaPrice = prices[item._id];
const currentFleaPrice = prices[item._id]; let newPrice: number;
prices[item._id] = this.getUpdatedAmmoPrice(item, currentFleaPrice); if (item._props.ammoType === "bullet") {
newPrice = this.getUpdatedAmmoPrice(item, currentFleaPrice);
} else if (Number(item._props.armorClass) > 0) {
newPrice = this.getUpdatedArmourPrice(item, prices);
} }
return newPrice ? newPrice * config.blacklistedItemPriceMultiplier : currentFleaPrice;
} }
private getUpdatedAmmoPrice(item: ITemplateItem, currentFleaPrice: number) { private getUpdatedAmmoPrice(item: ITemplateItem, currentFleaPrice: number) {
const baselinePen = this.baselineBullet._props.PenetrationPower; const baselinePen = this.baselineBullet._props.PenetrationPower;
const baselineDamage = this.baselineBullet._props.Damage;
return currentFleaPrice * config.blacklistedAmmoAdditionalPriceMultiplier * item._props.PenetrationPower / baselinePen; const penetrationMultiplier = item._props.PenetrationPower / baselinePen;
const damageMultiplier = item._props.Damage / baselineDamage;
return currentFleaPrice * config.blacklistedAmmoAdditionalPriceMultiplier * penetrationMultiplier * damageMultiplier;
} }
private updatePriceIfArmour(item: ITemplateItem, prices: Record<string, number>) { // Armour price balancing is tricky. The default prices for some armours like the Zabralo is too high imo.
if (Number(item._props.armorClass) > 0) {
prices[item._id] = this.getUpdatedArmourPrice(item, prices);
}
}
// Armour price balancing is tricky. The default values for some armours like the Zabralo is too high imo.
// Updated prices are based on a Trooper armour (default) as well as the armour class and its weight. // Updated prices are based on a Trooper armour (default) as well as the armour class and its weight.
private getUpdatedArmourPrice(item: ITemplateItem, prices: Record<string, number>) { private getUpdatedArmourPrice(item: ITemplateItem, prices: Record<string, number>) {
const baselineArmourRating = Number(this.baselineArmour._props.armorClass); const baselineArmourRating = Number(this.baselineArmour._props.armorClass);
const baselineArmourPrice = prices[this.baselineArmour._id]; const baselineArmourPrice = prices[this.baselineArmour._id];
const itemArmourRating = Number(item._props.armorClass);
const itemArmourRatingMultiplier = itemArmourRating / baselineArmourRating;
const itemArmourWeightMultiplier = advancedConfig.baselineArmourWeight / item._props.Weight;
const partialItemCost = prices[item._id] * (advancedConfig.percentageOfInitialArmourPriceToAdd / 100)
return baselineArmourPrice * config.blacklistedArmourAdditionalPriceMultiplier * itemArmourRatingMultiplier * itemArmourWeightMultiplier + partialItemCost; const itemArmourRatingMultiplier = Number(item._props.armorClass) / baselineArmourRating;
const itemArmourWeightMultiplier = advancedConfig.baselineArmourWeight / item._props.Weight;
// Hard to balance this figure so will just leave it out.
// const partialItemCost = prices[item._id] * (advancedConfig.percentageOfInitialArmourPriceToAdd / 100)
return baselineArmourPrice * config.blacklistedArmourAdditionalPriceMultiplier * itemArmourRatingMultiplier * itemArmourWeightMultiplier;
} }
} }