Allow using _parent Ids to set prices for a group of items

Primarily used for fixing the extremely low prices for blacklisted helmets due to handbook prices being out of wack.

Ie. Team Wendy EXFIL Ballistic Helmet (Coyote Brown) has a price of 5068, leading flea price to be
(5068 * handbookPriceMultiplier) = 15204
This commit is contained in:
egbog 2024-10-23 23:24:44 -07:00
parent 1b421da7d9
commit d44b857b46
2 changed files with 6 additions and 1 deletions

View File

@ -25,6 +25,11 @@
// You can manually add flea prices to items, set a multiplier to their existing price or blacklist them entirely.
"customItemConfigs": [
{
// Headwear parent id, this fixes all blacklisted helmets having extremely low prices on flea
"itemId": "5a341c4086f77401f2541505",
"priceMultiplier": 12
},
{
// .338 AP round, the best round in the game so it's quite expensive. This also demonstrates the use of the priceMultiplier property. You can lower this if you think it's too expensive.",
"itemId": "5fc382a9d724d907e2077dab",

View File

@ -71,7 +71,7 @@ class TheBlacklistMod implements IPostDBLoadModAsync {
const item = itemTable[handbookItem.Id];
const originalPrice = prices[item._id];
const customItemConfig = this.config.customItemConfigs.find(conf => conf.itemId === item._id);
const customItemConfig = this.config.customItemConfigs.find(conf => conf.itemId === item._id || conf.itemId == item._parent);
// We found a custom item config override to use. That's all we care about for this item. Move on to the next item.
if (customItemConfig && this.updateItemUsingCustomItemConfig(customItemConfig, item, prices, originalPrice, ragfairConfig)) {