import { HealthHelper } from "@spt/helpers/HealthHelper"; import { InventoryHelper } from "@spt/helpers/InventoryHelper"; import { ItemHelper } from "@spt/helpers/ItemHelper"; import { IPmcData } from "@spt/models/eft/common/IPmcData"; import { IHealthTreatmentRequestData } from "@spt/models/eft/health/IHealthTreatmentRequestData"; import { IOffraidEatRequestData } from "@spt/models/eft/health/IOffraidEatRequestData"; import { IOffraidHealRequestData } from "@spt/models/eft/health/IOffraidHealRequestData"; import { ISyncHealthRequestData } from "@spt/models/eft/health/ISyncHealthRequestData"; import { IWorkoutData } from "@spt/models/eft/health/IWorkoutData"; import { IItemEventRouterResponse } from "@spt/models/eft/itemEvent/IItemEventRouterResponse"; import { ILogger } from "@spt/models/spt/utils/ILogger"; import { EventOutputHolder } from "@spt/routers/EventOutputHolder"; import { LocalisationService } from "@spt/services/LocalisationService"; import { PaymentService } from "@spt/services/PaymentService"; import { HttpResponseUtil } from "@spt/utils/HttpResponseUtil"; import { ICloner } from "@spt/utils/cloners/ICloner"; export declare class HealthController { protected logger: ILogger; protected eventOutputHolder: EventOutputHolder; protected itemHelper: ItemHelper; protected paymentService: PaymentService; protected inventoryHelper: InventoryHelper; protected localisationService: LocalisationService; protected httpResponse: HttpResponseUtil; protected healthHelper: HealthHelper; protected cloner: ICloner; constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, itemHelper: ItemHelper, paymentService: PaymentService, inventoryHelper: InventoryHelper, localisationService: LocalisationService, httpResponse: HttpResponseUtil, healthHelper: HealthHelper, cloner: ICloner); /** * stores in-raid player health * @param pmcData Player profile * @param info Request data * @param sessionID Player id * @param addEffects Should effects found be added or removed from profile * @param deleteExistingEffects Should all prior effects be removed before apply new ones */ saveVitality(pmcData: IPmcData, info: ISyncHealthRequestData, sessionID: string, addEffects?: boolean, deleteExistingEffects?: boolean): void; /** * When healing in menu * @param pmcData Player profile * @param request Healing request * @param sessionID Player id * @returns IItemEventRouterResponse */ offraidHeal(pmcData: IPmcData, request: IOffraidHealRequestData, sessionID: string): IItemEventRouterResponse; /** * Handle Eat event * Consume food/water outside of a raid * @param pmcData Player profile * @param request Eat request * @param sessionID Session id * @returns IItemEventRouterResponse */ offraidEat(pmcData: IPmcData, request: IOffraidEatRequestData, sessionID: string): IItemEventRouterResponse; /** * Handle RestoreHealth event * Occurs on post-raid healing page * @param pmcData player profile * @param healthTreatmentRequest Request data from client * @param sessionID Session id * @returns IItemEventRouterResponse */ healthTreatment(pmcData: IPmcData, healthTreatmentRequest: IHealthTreatmentRequestData, sessionID: string): IItemEventRouterResponse; /** * applies skills from hideout workout. * @param pmcData Player profile * @param info Request data * @param sessionID */ applyWorkoutChanges(pmcData: IPmcData, info: IWorkoutData, sessionId: string): void; }