import { SellResult } from "@spt/models/eft/ragfair/IRagfairOffer"; import { IRagfairConfig } from "@spt/models/spt/config/IRagfairConfig"; import { ILogger } from "@spt/models/spt/utils/ILogger"; import { ConfigServer } from "@spt/servers/ConfigServer"; import { DatabaseService } from "@spt/services/DatabaseService"; import { RandomUtil } from "@spt/utils/RandomUtil"; import { TimeUtil } from "@spt/utils/TimeUtil"; export declare class RagfairSellHelper { protected logger: ILogger; protected randomUtil: RandomUtil; protected timeUtil: TimeUtil; protected databaseService: DatabaseService; protected configServer: ConfigServer; protected ragfairConfig: IRagfairConfig; constructor(logger: ILogger, randomUtil: RandomUtil, timeUtil: TimeUtil, databaseService: DatabaseService, configServer: ConfigServer); /** * Get the percent chance to sell an item based on its average listed price vs player chosen listing price * @param averageOfferPriceRub Price of average offer in roubles * @param playerListedPriceRub Price player listed item for in roubles * @param qualityMultiplier Quality multipler of item being sold * @returns percent value */ calculateSellChance(averageOfferPriceRub: number, playerListedPriceRub: number, qualityMultiplier: number): number; /** * Get array of item count and sell time (empty array = no sell) * @param sellChancePercent chance item will sell * @param itemSellCount count of items to sell * @param sellInOneGo All items listed get sold at once * @returns Array of purchases of item(s) listed */ rollForSale(sellChancePercent: number, itemSellCount: number, sellInOneGo?: boolean): SellResult[]; }