Platinum c50b92356b Update to 3.9.X
Reviewed-on: #1
Co-authored-by: Platinum <platinumgamer@hotmail.com>
Co-committed-by: Platinum <platinumgamer@hotmail.com>
2024-08-05 10:45:19 +00:00

47 lines
2.8 KiB
TypeScript

import { Item } from "@spt/models/eft/common/tables/IItem";
import { ITemplateItem, Props } from "@spt/models/eft/common/tables/ITemplateItem";
import { IRepairConfig } from "@spt/models/spt/config/IRepairConfig";
import { ILogger } from "@spt/models/spt/utils/ILogger";
import { ConfigServer } from "@spt/servers/ConfigServer";
import { DatabaseService } from "@spt/services/DatabaseService";
import { RandomUtil } from "@spt/utils/RandomUtil";
import { ICloner } from "@spt/utils/cloners/ICloner";
export declare class RepairHelper {
protected logger: ILogger;
protected randomUtil: RandomUtil;
protected databaseService: DatabaseService;
protected configServer: ConfigServer;
protected cloner: ICloner;
protected repairConfig: IRepairConfig;
constructor(logger: ILogger, randomUtil: RandomUtil, databaseService: DatabaseService, configServer: ConfigServer, cloner: ICloner);
/**
* Alter an items durability after a repair by trader/repair kit
* @param itemToRepair item to update durability details
* @param itemToRepairDetails db details of item to repair
* @param isArmor Is item being repaired a piece of armor
* @param amountToRepair how many unit of durability to repair
* @param useRepairKit Is item being repaired with a repair kit
* @param traderQualityMultipler Trader quality value from traders base json
* @param applyMaxDurabilityDegradation should item have max durability reduced
*/
updateItemDurability(itemToRepair: Item, itemToRepairDetails: ITemplateItem, isArmor: boolean, amountToRepair: number, useRepairKit: boolean, traderQualityMultipler: number, applyMaxDurabilityDegradation?: boolean): void;
/**
* Repairing armor reduces the total durability value slightly, get a randomised (to 2dp) amount based on armor material
* @param armorMaterial What material is the armor being repaired made of
* @param isRepairKit Was a repair kit used
* @param armorMax Max amount of durability item can have
* @param traderQualityMultipler Different traders produce different loss values
* @returns Amount to reduce max durability by
*/
protected getRandomisedArmorRepairDegradationValue(armorMaterial: string, isRepairKit: boolean, armorMax: number, traderQualityMultipler: number): number;
/**
* Repairing weapons reduces the total durability value slightly, get a randomised (to 2dp) amount
* @param itemProps Weapon properties
* @param isRepairKit Was a repair kit used
* @param weaponMax ax amount of durability item can have
* @param traderQualityMultipler Different traders produce different loss values
* @returns Amount to reduce max durability by
*/
protected getRandomisedWeaponRepairDegradationValue(itemProps: Props, isRepairKit: boolean, weaponMax: number, traderQualityMultipler: number): number;
}