2023-06-11 15:10:34 +10:00

110 lines
4.9 KiB
TypeScript

import { IPmcData } from "../models/eft/common/IPmcData";
import { ITraderAssort, ITraderBase, LoyaltyLevel } from "../models/eft/common/tables/ITrader";
import { ITraderConfig } from "../models/spt/config/ITraderConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { SaveServer } from "../servers/SaveServer";
import { FenceService } from "../services/FenceService";
import { LocalisationService } from "../services/LocalisationService";
import { PlayerService } from "../services/PlayerService";
import { RandomUtil } from "../utils/RandomUtil";
import { TimeUtil } from "../utils/TimeUtil";
import { HandbookHelper } from "./HandbookHelper";
import { ItemHelper } from "./ItemHelper";
import { ProfileHelper } from "./ProfileHelper";
export declare class TraderHelper {
protected logger: ILogger;
protected databaseServer: DatabaseServer;
protected saveServer: SaveServer;
protected profileHelper: ProfileHelper;
protected handbookHelper: HandbookHelper;
protected itemHelper: ItemHelper;
protected playerService: PlayerService;
protected localisationService: LocalisationService;
protected fenceService: FenceService;
protected timeUtil: TimeUtil;
protected randomUtil: RandomUtil;
protected configServer: ConfigServer;
protected traderConfig: ITraderConfig;
/** Dictionary of item tpl and the highest trader sell rouble price */
protected highestTraderPriceItems: Record<string, number>;
/** Dictionary of item tpl and the highest trader buy back rouble price */
protected highestTraderBuyPriceItems: Record<string, number>;
constructor(logger: ILogger, databaseServer: DatabaseServer, saveServer: SaveServer, profileHelper: ProfileHelper, handbookHelper: HandbookHelper, itemHelper: ItemHelper, playerService: PlayerService, localisationService: LocalisationService, fenceService: FenceService, timeUtil: TimeUtil, randomUtil: RandomUtil, configServer: ConfigServer);
getTrader(traderID: string, sessionID: string): ITraderBase;
getTraderAssortsById(traderId: string): ITraderAssort;
/**
* Reset a profiles trader data back to its initial state as seen by a level 1 player
* Does NOT take into account different profile levels
* @param sessionID session id
* @param traderID trader id to reset
*/
resetTrader(sessionID: string, traderID: string): void;
/**
* Alter a traders unlocked status
* @param traderId Trader to alter
* @param status New status to use
* @param sessionId Session id
*/
setTraderUnlockedState(traderId: string, status: boolean, sessionId: string): void;
/**
* Add standing to a trader and level them up if exp goes over level threshold
* @param sessionId Session id
* @param traderId Traders id
* @param standingToAdd Standing value to add to trader
*/
addStandingToTrader(sessionId: string, traderId: string, standingToAdd: number): void;
/**
* Add standing to current standing and clamp value if it goes too low
* @param currentStanding current trader standing
* @param standingToAdd stansding to add to trader standing
* @returns current standing + added standing (clamped if needed)
*/
protected addStandingValuesTogether(currentStanding: number, standingToAdd: number): number;
/**
* Calculate traders level based on exp amount and increments level if over threshold
* @param traderID trader to process
* @param sessionID session id
*/
lvlUp(traderID: string, sessionID: string): void;
/**
* Get the next update timestamp for a trader
* @param traderID Trader to look up update value for
* @returns future timestamp
*/
getNextUpdateTimestamp(traderID: string): number;
/**
* Get the reset time between trader assort refreshes in seconds
* @param traderId Trader to look up
* @returns Time in seconds
*/
getTraderUpdateSeconds(traderId: string): number;
getLoyaltyLevel(traderID: string, pmcData: IPmcData): LoyaltyLevel;
/**
* Store the purchase of an assort from a trader in the player profile
* @param sessionID Session id
* @param newPurchaseDetails New item assort id + count
*/
addTraderPurchasesToPlayerProfile(sessionID: string, newPurchaseDetails: {
items: {
item_id: string;
count: number;
}[];
tid: string;
}): void;
/**
* Get the highest rouble price for an item from traders
* UNUSED
* @param tpl Item to look up highest pride for
* @returns highest rouble cost for item
*/
getHighestTraderPriceRouble(tpl: string): number;
/**
* Get the highest price item can be sold to trader for (roubles)
* @param tpl Item to look up best trader sell-to price
* @returns Rouble price
*/
getHighestSellToTraderPrice(tpl: string): number;
}