48 lines
1.9 KiB
TypeScript
48 lines
1.9 KiB
TypeScript
import { BotHelper } from "@spt/helpers/BotHelper";
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import { IBotBase } from "@spt/models/eft/common/tables/IBotBase";
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import { ILogger } from "@spt/models/spt/utils/ILogger";
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import { LocalisationService } from "@spt/services/LocalisationService";
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import { RandomUtil } from "@spt/utils/RandomUtil";
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export declare class BotGenerationCacheService {
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protected logger: ILogger;
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protected randomUtil: RandomUtil;
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protected localisationService: LocalisationService;
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protected botHelper: BotHelper;
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protected storedBots: Map<string, IBotBase[]>;
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protected activeBotsInRaid: IBotBase[];
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constructor(logger: ILogger, randomUtil: RandomUtil, localisationService: LocalisationService, botHelper: BotHelper);
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/**
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* Store array of bots in cache, shuffle results before storage
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* @param botsToStore Bots we want to store in the cache
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*/
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storeBots(key: string, botsToStore: IBotBase[]): void;
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/**
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* Find and return a bot based on its role
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* Remove bot from internal array so it can't be retreived again
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* @param key role to retreive (assault/bossTagilla etc)
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* @returns IBotBase object
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*/
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getBot(key: string): IBotBase;
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/**
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* Cache a bot that has been sent to the client in memory for later use post-raid to determine if player killed a traitor scav
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* @param botToStore Bot object to store
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*/
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storeUsedBot(botToStore: IBotBase): void;
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/**
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* Get a bot by its profileId that has been generated and sent to client for current raid
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* Cache is wiped post-raid in client/match/offline/end endOfflineRaid()
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* @param profileId Id of bot to get
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* @returns IBotBase
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*/
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getUsedBot(profileId: string): IBotBase;
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/**
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* Remove all cached bot profiles from memory
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*/
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clearStoredBots(): void;
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/**
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* Does cache have a bot with requested key
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* @returns false if empty
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*/
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cacheHasBotOfRole(key: string): boolean;
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}
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