174 lines
8.7 KiB
TypeScript
174 lines
8.7 KiB
TypeScript
import { DialogueHelper } from "@spt/helpers/DialogueHelper";
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import { HandbookHelper } from "@spt/helpers/HandbookHelper";
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import { ItemHelper } from "@spt/helpers/ItemHelper";
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import { SecureContainerHelper } from "@spt/helpers/SecureContainerHelper";
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import { TraderHelper } from "@spt/helpers/TraderHelper";
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import { IPmcData } from "@spt/models/eft/common/IPmcData";
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import { Item } from "@spt/models/eft/common/tables/IItem";
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import { ITraderBase } from "@spt/models/eft/common/tables/ITrader";
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import { IInsuredItemsData } from "@spt/models/eft/inRaid/IInsuredItemsData";
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import { ISaveProgressRequestData } from "@spt/models/eft/inRaid/ISaveProgressRequestData";
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import { IInsuranceConfig } from "@spt/models/spt/config/IInsuranceConfig";
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import { ILostOnDeathConfig } from "@spt/models/spt/config/ILostOnDeathConfig";
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import { IInsuranceEquipmentPkg } from "@spt/models/spt/services/IInsuranceEquipmentPkg";
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import { ILogger } from "@spt/models/spt/utils/ILogger";
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import { ConfigServer } from "@spt/servers/ConfigServer";
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import { SaveServer } from "@spt/servers/SaveServer";
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import { DatabaseService } from "@spt/services/DatabaseService";
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import { LocaleService } from "@spt/services/LocaleService";
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import { LocalisationService } from "@spt/services/LocalisationService";
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import { MailSendService } from "@spt/services/MailSendService";
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import { HashUtil } from "@spt/utils/HashUtil";
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import { RandomUtil } from "@spt/utils/RandomUtil";
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import { TimeUtil } from "@spt/utils/TimeUtil";
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import { ICloner } from "@spt/utils/cloners/ICloner";
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export declare class InsuranceService {
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protected logger: ILogger;
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protected databaseService: DatabaseService;
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protected secureContainerHelper: SecureContainerHelper;
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protected randomUtil: RandomUtil;
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protected itemHelper: ItemHelper;
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protected hashUtil: HashUtil;
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protected timeUtil: TimeUtil;
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protected saveServer: SaveServer;
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protected traderHelper: TraderHelper;
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protected dialogueHelper: DialogueHelper;
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protected handbookHelper: HandbookHelper;
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protected localisationService: LocalisationService;
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protected localeService: LocaleService;
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protected mailSendService: MailSendService;
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protected configServer: ConfigServer;
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protected cloner: ICloner;
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protected insured: Record<string, Record<string, Item[]>>;
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protected insuranceConfig: IInsuranceConfig;
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protected lostOnDeathConfig: ILostOnDeathConfig;
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constructor(logger: ILogger, databaseService: DatabaseService, secureContainerHelper: SecureContainerHelper, randomUtil: RandomUtil, itemHelper: ItemHelper, hashUtil: HashUtil, timeUtil: TimeUtil, saveServer: SaveServer, traderHelper: TraderHelper, dialogueHelper: DialogueHelper, handbookHelper: HandbookHelper, localisationService: LocalisationService, localeService: LocaleService, mailSendService: MailSendService, configServer: ConfigServer, cloner: ICloner);
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/**
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* Does player have insurance array
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* @param sessionId Player id
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* @returns True if exists
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*/
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insuranceExists(sessionId: string): boolean;
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/**
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* Get all insured items by all traders for a profile
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* @param sessionId Profile id (session id)
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* @returns Item array
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*/
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getInsurance(sessionId: string): Record<string, Item[]>;
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/**
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* Get insured items by profile id + trader id
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* @param sessionId Profile id (session id)
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* @param traderId Trader items were insured with
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* @returns Item array
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*/
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getInsuranceItems(sessionId: string, traderId: string): Item[];
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resetInsurance(sessionId: string): void;
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/**
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* Sends stored insured items as message to player
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* @param pmcData profile to send insured items to
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* @param sessionID SessionId of current player
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* @param mapId Id of the map player died/exited that caused the insurance to be issued on
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*/
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sendInsuredItems(pmcData: IPmcData, sessionID: string, mapId: string): void;
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/**
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* Check all root insured items and remove location property + set slotId to 'hideout'
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* @param sessionId Session id
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* @param traderId Trader id
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*/
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protected removeLocationProperty(sessionId: string, traderId: string): void;
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/**
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* Get a timestamp of when insurance items should be sent to player based on trader used to insure
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* Apply insurance return bonus if found in profile
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* @param pmcData Player profile
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* @param trader Trader base used to insure items
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* @returns Timestamp to return items to player in seconds
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*/
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protected getInsuranceReturnTimestamp(pmcData: IPmcData, trader: ITraderBase): number;
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/**
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* Create insurance equipment packages that should be sent to the user. The packages should contain items that have
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* been lost in a raid and should be returned to the player through the insurance system.
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*
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* NOTE: We do not have data on items that were dropped in a raid. This means we have to pull item data from the
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* profile at the start of the raid to return to the player in insurance. Because of this, the item
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* positioning may differ from the position the item was in when the player died. Apart from removing all
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* positioning, this is the best we can do. >:{}
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*
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* @param pmcData Player profile
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* @param offraidData Post-raid data
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* @param preRaidGear Pre-raid data
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* @param sessionID Session id
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* @param playerDied Did player die in raid
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* @returns Array of insured items lost in raid
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*/
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getGearLostInRaid(pmcData: IPmcData, offraidData: ISaveProgressRequestData, preRaidGear: Item[], sessionID: string, playerDied: boolean): IInsuranceEquipmentPkg[];
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/**
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* Take the insurance item packages within a profile session and ensure that each of the items in that package are
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* not orphaned from their parent ID.
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*
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* @param sessionID The session ID to update insurance equipment packages in.
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* @returns void
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*/
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protected adoptOrphanedInsEquipment(sessionID: string): void;
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/**
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* Store lost gear post-raid inside profile, ready for later code to pick it up and mail it
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* @param equipmentPkg Gear to store - generated by getGearLostInRaid()
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*/
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storeGearLostInRaidToSendLater(sessionID: string, equipmentPkg: IInsuranceEquipmentPkg[]): void;
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/**
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* Take preraid item and update properties to ensure its ready to be given to player in insurance return mail
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* @param pmcData Player profile
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* @param preRaidItemWithChildren Insured item (with children) as it was pre-raid
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* @param allItemsFromClient Item data when player left raid (durability values)
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* @returns Item (with children) to send to player
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*/
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protected getInsuredItemDetails(pmcData: IPmcData, preRaidItem: Item, insuredItemFromClient: IInsuredItemsData): Item;
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/**
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* Reset slotId property to "hideout" when necessary (used to be in )
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* @param pmcData Players pmcData.Inventory.equipment value
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* @param itemToReturn item we will send to player as insurance return
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*/
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protected updateSlotIdValue(playerBaseInventoryEquipmentId: string, itemToReturn: Item): void;
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/**
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* Add gear item to InsuredItems array in player profile
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* @param sessionID Session id
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* @param pmcData Player profile
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* @param itemToReturnToPlayer item to store
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* @param traderId Id of trader item was insured with
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*/
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protected addGearToSend(gear: IInsuranceEquipmentPkg): void;
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/**
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* Does insurance exist for a player and by trader
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* @param sessionId Player id (session id)
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* @param traderId Trader items insured with
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* @returns True if exists
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*/
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protected insuranceTraderArrayExists(sessionId: string, traderId: string): boolean;
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/**
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* Empty out array holding insured items by sessionid + traderid
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* @param sessionId Player id (session id)
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* @param traderId Trader items insured with
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*/
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resetInsuranceTraderArray(sessionId: string, traderId: string): void;
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/**
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* Store insured item
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* @param sessionId Player id (session id)
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* @param traderId Trader item insured with
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* @param itemToAdd Insured item (with children)
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*/
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addInsuranceItemToArray(sessionId: string, traderId: string, itemToAdd: Item): void;
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/**
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* Get price of insurance * multiplier from config
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* @param pmcData Player profile
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* @param inventoryItem Item to be insured
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* @param traderId Trader item is insured with
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* @returns price in roubles
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*/
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getRoublePriceToInsureItemWithTrader(pmcData: IPmcData, inventoryItem: Item, traderId: string): number;
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/**
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* Returns the ID that should be used for a root-level Item's parentId property value within in the context of insurance.
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* @param sessionID Players id
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* @returns The root item Id.
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*/
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getRootItemParentID(sessionID: string): string;
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}
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