two-slot-extended-mags/types/services/PaymentService.d.ts
2024-08-05 20:33:00 +10:00

89 lines
4.5 KiB
TypeScript

import { HandbookHelper } from "@spt/helpers/HandbookHelper";
import { InventoryHelper } from "@spt/helpers/InventoryHelper";
import { ItemHelper } from "@spt/helpers/ItemHelper";
import { PaymentHelper } from "@spt/helpers/PaymentHelper";
import { TraderHelper } from "@spt/helpers/TraderHelper";
import { IPmcData } from "@spt/models/eft/common/IPmcData";
import { Item } from "@spt/models/eft/common/tables/IItem";
import { IItemEventRouterResponse } from "@spt/models/eft/itemEvent/IItemEventRouterResponse";
import { IProcessBuyTradeRequestData } from "@spt/models/eft/trade/IProcessBuyTradeRequestData";
import { IProcessSellTradeRequestData } from "@spt/models/eft/trade/IProcessSellTradeRequestData";
import { ILogger } from "@spt/models/spt/utils/ILogger";
import { DatabaseService } from "@spt/services/DatabaseService";
import { LocalisationService } from "@spt/services/LocalisationService";
import { HashUtil } from "@spt/utils/HashUtil";
import { HttpResponseUtil } from "@spt/utils/HttpResponseUtil";
export declare class PaymentService {
protected logger: ILogger;
protected hashUtil: HashUtil;
protected httpResponse: HttpResponseUtil;
protected databaseService: DatabaseService;
protected handbookHelper: HandbookHelper;
protected traderHelper: TraderHelper;
protected itemHelper: ItemHelper;
protected inventoryHelper: InventoryHelper;
protected localisationService: LocalisationService;
protected paymentHelper: PaymentHelper;
constructor(logger: ILogger, hashUtil: HashUtil, httpResponse: HttpResponseUtil, databaseService: DatabaseService, handbookHelper: HandbookHelper, traderHelper: TraderHelper, itemHelper: ItemHelper, inventoryHelper: InventoryHelper, localisationService: LocalisationService, paymentHelper: PaymentHelper);
/**
* Take money and insert items into return to server request
* @param pmcData Pmc profile
* @param request Buy item request
* @param sessionID Session id
* @param output Client response
*/
payMoney(pmcData: IPmcData, request: IProcessBuyTradeRequestData, sessionID: string, output: IItemEventRouterResponse): void;
/**
* Get the item price of a specific traders assort
* @param traderAssortId Id of assort to look up
* @param traderId Id of trader with assort
* @returns Handbook rouble price of item
*/
protected getTraderItemHandbookPriceRouble(traderAssortId: string, traderId: string): number;
/**
* Receive money back after selling
* @param {IPmcData} pmcData
* @param {number} amountToSend
* @param {IProcessSellTradeRequestData} request
* @param {IItemEventRouterResponse} output
* @param {string} sessionID
* @returns IItemEventRouterResponse
*/
giveProfileMoney(pmcData: IPmcData, amountToSend: number, request: IProcessSellTradeRequestData, output: IItemEventRouterResponse, sessionID: string): void;
/**
* Remove currency from player stash/inventory and update client object with changes
* @param pmcData Player profile to find and remove currency from
* @param currencyTpl Type of currency to pay
* @param amountToPay money value to pay
* @param sessionID Session id
* @param output output object to send to client
*/
addPaymentToOutput(pmcData: IPmcData, currencyTpl: string, amountToPay: number, sessionID: string, output: IItemEventRouterResponse): void;
/**
* Get all money stacks in inventory and prioritise items in stash
* @param pmcData
* @param currencyTpl
* @param playerStashId Players stash id
* @returns Sorting money items
*/
protected getSortedMoneyItemsInInventory(pmcData: IPmcData, currencyTpl: string, playerStashId: string): Item[];
/**
* Prioritise player stash first over player inventory
* Post-raid healing would often take money out of the players pockets/secure container
* @param a First money stack item
* @param b Second money stack item
* @param inventoryItems players inventory items
* @param playerStashId Players stash id
* @returns sort order
*/
protected prioritiseStashSort(a: Item, b: Item, inventoryItems: Item[], playerStashId: string): number;
/**
* Recursivly check items parents to see if it is inside the players inventory, not stash
* @param itemId item id to check
* @param inventoryItems player inventory
* @param playerStashId Players stash id
* @returns true if its in inventory
*/
protected isInStash(itemId: string | undefined, inventoryItems: Item[], playerStashId: string): boolean;
}