RSR update
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@ -1,7 +1,7 @@
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using System.Reflection;
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using Aki.Bundles.Models;
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using Aki.Bundles.Utils;
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using Aki.Common.Utils;
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using Aki.Custom.Models;
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using Aki.Custom.Utils;
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using Aki.Reflection.Patching;
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using Newtonsoft.Json.Linq;
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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@ -32,8 +32,8 @@
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="aki-bundles, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\References\aki-bundles.dll</HintPath>
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<Reference Include="aki-custom">
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<HintPath>..\..\References\aki-custom.dll</HintPath>
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</Reference>
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<Reference Include="Aki.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\References\Aki.Common.dll</HintPath>
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@ -44,6 +44,9 @@
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\References\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="BepInEx">
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<HintPath>..\..\References\BepInEx.dll</HintPath>
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</Reference>
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<Reference Include="BepInEx, Version=5.4.21.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\References\BepInEx.dll</HintPath>
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</Reference>
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@ -53,7 +56,7 @@
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<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed">
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<HintPath>..\..\References\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="System"/>
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<Reference Include="System" />
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<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\References\UnityEngine.dll</HintPath>
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</Reference>
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@ -62,13 +65,13 @@
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Patch.cs"/>
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<Compile Include="SightSwitch.cs"/>
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<Compile Include="Plugin.cs"/>
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<Compile Include="Properties\AssemblyInfo.cs"/>
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<Compile Include="BundleLoader.cs"/>
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<Compile Include="Patch.cs" />
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<Compile Include="SightSwitch.cs" />
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<Compile Include="Plugin.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="BundleLoader.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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@ -34,7 +34,7 @@ namespace SamSWAT.SixthSense
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new Patch().Enable();
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string uri = "file://" + (BepInEx.Paths.PluginPath + "/SamSWAT.SixthSense/audio.ogg").Replace("\\", "/");
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using (UnityWebRequest web = UnityWebRequestMultimedia.GetAudioClip(uri, AudioType.OGGVORBIS))
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using (var web = UnityWebRequestMultimedia.GetAudioClip(uri, AudioType.OGGVORBIS))
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{
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var asyncOperation = web.SendWebRequest();
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@ -55,7 +55,7 @@ namespace SamSWAT.SixthSense
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public class Patch : ModulePatch
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{
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private static float nextTime = 0;
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private static float nextTime;
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protected override MethodBase GetTargetMethod()
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{
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@ -65,23 +65,19 @@ namespace SamSWAT.SixthSense
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[PatchPostfix]
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public static void PatchPostfix(BotOwner bot)
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{
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if (Plugin.PluginEnabled.Value && Plugin.AudioClip != null && Time.time > nextTime)
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{
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//GClass442 goalEnemy = bot.Memory.GoalEnemy;
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object goalEnemy = bot.Memory.GetType().GetProperty("GoalEnemy").GetValue(bot.Memory);
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if (!Plugin.PluginEnabled.Value || Plugin.AudioClip == null || Time.time < nextTime) return;
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//GClass442 goalEnemy = bot.Memory.GoalEnemy;
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object goalEnemy = bot.Memory.GetType().GetProperty("GoalEnemy").GetValue(bot.Memory);
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if (goalEnemy != null)
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{
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IAIDetails person = (IAIDetails)goalEnemy.GetType().GetProperty("Person").GetValue(goalEnemy);
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bool isVisible = (bool)goalEnemy.GetType().GetProperty("IsVisible").GetValue(goalEnemy);
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if (goalEnemy == null) return;
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IAIDetails person = (IAIDetails)goalEnemy.GetType().GetProperty("Person").GetValue(goalEnemy);
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bool isVisible = (bool)goalEnemy.GetType().GetProperty("IsVisible").GetValue(goalEnemy);
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if (person.GetPlayer.IsYourPlayer && isVisible)
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{
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Singleton<GUISounds>.Instance.PlaySound(Plugin.AudioClip);
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nextTime = Time.time + Plugin.Cooldown.Value;
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}
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}
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}
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if (!person.GetPlayer.IsYourPlayer || !isVisible) return;
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Singleton<GUISounds>.Instance.PlaySound(Plugin.AudioClip);
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nextTime = Time.time + Plugin.Cooldown.Value;
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}
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}
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}
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References/aki-custom.dll
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References/aki-custom.dll
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