SamSWAT.SixthSense update for 3.5.x
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@ -2,8 +2,6 @@
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using BepInEx;
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using BepInEx.Configuration;
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using Comfort.Common;
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using EFT;
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using EFT.UI;
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using System.Reflection;
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using System.Threading.Tasks;
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using UnityEngine;
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@ -17,6 +15,7 @@ namespace SamSWAT.SixthSense
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internal static AudioClip AudioClip;
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internal static ConfigEntry<bool> PluginEnabled;
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internal static ConfigEntry<float> Cooldown;
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internal static ConfigEntry<int> Volume;
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async void Awake()
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{
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PluginEnabled = Config.Bind(
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@ -30,10 +29,18 @@ namespace SamSWAT.SixthSense
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"Sound cooldown",
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5f,
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"Time between sound playback in seconds");
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Volume = Config.Bind(
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"Main Settings",
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"Sound volume",
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100,
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new ConfigDescription("How loud the sound will be, percents",
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new AcceptableValueRange<int>(0, 100)));
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new Patch().Enable();
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string uri = "file://" + (BepInEx.Paths.PluginPath + "/SamSWAT.SixthSense/audio.ogg").Replace("\\", "/");
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var directory = System.IO.Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
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string uri = $"file://{directory}/audio.ogg".Replace("\\", "/");
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using (var web = UnityWebRequestMultimedia.GetAudioClip(uri, AudioType.OGGVORBIS))
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{
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var asyncOperation = web.SendWebRequest();
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@ -56,27 +63,25 @@ namespace SamSWAT.SixthSense
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public class Patch : ModulePatch
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{
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private static float nextTime;
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protected override MethodBase GetTargetMethod()
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{
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return typeof(BotGroupClass).GetMethod("CalcGoalForBot");
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var t = typeof(BotMemoryClass).GetProperty("GoalEnemy").PropertyType;
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return t.GetMethod("SetVisible");
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}
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[PatchPostfix]
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public static void PatchPostfix(BotOwner bot)
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public static void PatchPostfix(object __instance, bool value, bool ___bool_0)
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{
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if (!Plugin.PluginEnabled.Value || Plugin.AudioClip == null || Time.time < nextTime) return;
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//GClass442 goalEnemy = bot.Memory.GoalEnemy;
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object goalEnemy = bot.Memory.GetType().GetProperty("GoalEnemy").GetValue(bot.Memory);
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if (goalEnemy == null) return;
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var person = (IAIDetails) __instance.GetType().GetProperty("Person").GetValue(__instance);
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IAIDetails person = (IAIDetails)goalEnemy.GetType().GetProperty("Person").GetValue(goalEnemy);
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bool isVisible = (bool)goalEnemy.GetType().GetProperty("IsVisible").GetValue(goalEnemy);
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if (!person.GetPlayer.IsYourPlayer || !isVisible) return;
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if (!value || !person.GetPlayer.IsYourPlayer || !___bool_0) return;
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Singleton<GUISounds>.Instance.PlaySound(Plugin.AudioClip);
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var betterAudio = Singleton<BetterAudio>.Instance;
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var audioSourceGroupType = BetterAudio.AudioSourceGroupType.NonspatialBypass;
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betterAudio.PlayNonspatial(Plugin.AudioClip, audioSourceGroupType, 0.0f, Plugin.Volume.Value/100f);
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nextTime = Time.time + Plugin.Cooldown.Value;
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}
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}
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