using System.Reflection; using Aki.Common.Utils; using BepInEx; namespace SamSWAT.ReflexSightsRework { [BepInPlugin("com.samswat.reflexsightsrework", "SamSWAT.ReflexSightsRework", "1.0.0")] public class Plugin : BaseUnityPlugin { public static string Directory { get; private set; } private void Awake() { Directory = Assembly.GetExecutingAssembly().Location.GetDirectory() + @"\"; new BundleLoader().Enable(); new Patch().Enable(); } } }