20 lines
528 B
C#

using System.Reflection;
using Aki.Common.Utils;
using BepInEx;
namespace SamSWAT.ReflexSightsRework
{
[BepInPlugin("com.samswat.reflexsightsrework", "SamSWAT.ReflexSightsRework", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static string Directory { get; private set; }
private void Awake()
{
Directory = Assembly.GetExecutingAssembly().Location.GetDirectory() + @"\";
new BundleLoader().Enable();
new Patch().Enable();
}
}
}