FOV/project/SamSWAT.FOV/PlayerSpringPatch.cs

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using SPT.Reflection.Patching;
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using EFT.Animations;
using System.Reflection;
using UnityEngine;
namespace SamSWAT.FOV
{
public class PlayerSpringPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
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return typeof(PlayerSpring).GetMethod("Start", BindingFlags.Public | BindingFlags.Instance);
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}
[PatchPostfix]
private static void PatchPostfix(ref Vector3 ___CameraOffset)
{
___CameraOffset = new Vector3(0.04f, 0.04f, FovPlugin.HudFov.Value);
}
}
}