using System.Collections.Generic; using UnityEngine; namespace SamSWAT.HeliCrash { public class Location { public Vector3 Position { get; set; } = Vector3.zero; public Vector3 Rotation { get; set; } = Vector3.zero; } public class HeliCrashLocations { public List Customs { get; set; } public List Woods { get; set; } public List Interchange { get; set; } public List Lighthouse { get; set; } public List Rezerv { get; set; } public List Shoreline { get; set; } public List StreetsOfTarkov { get; set; } public List Develop { get; set; } } }