2023-06-29 19:30:53 +03:00

34 lines
1.1 KiB
C#

using Aki.Reflection.Patching;
using Aki.Reflection.Utils;
using Comfort.Common;
using EFT;
using EFT.Airdrop;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace SamSWAT.HeliCrash
{
public class HeliCrashPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
//return PatchConstants.LocalGameType.BaseType.GetMethod("method_10", BindingFlags.NonPublic | BindingFlags.Instance);
return typeof(GameWorld).GetMethod(nameof(GameWorld.OnGameStarted));
}
[PatchPostfix]
public static void PatchPostfix()
{
var gameWorld = Singleton<GameWorld>.Instance;
var crashAvailable = LocationScene.GetAll<AirdropPoint>().Any();
var location = gameWorld.RegisteredPlayers[0].Location;
if (gameWorld == null || !crashAvailable || !BlessRNG.RngBool(Plugin.HeliCrashChance.Value)) return;
var heliCrash = gameWorld.gameObject.AddComponent<HeliCrash>();
heliCrash.Init(location);
}
}
}