2022-05-08 01:48:04 +03:00

23 lines
670 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace SamSWAT.HeliCrash
{
public class Location
{
public Vector3 Position { get; set; } = Vector3.zero;
public Vector3 Rotation { get; set; } = Vector3.zero;
}
public class HeliCrashLocations
{
public List<Location> Customs { get; set; }
public List<Location> Woods { get; set; }
public List<Location> Interchange { get; set; }
public List<Location> Lighthouse { get; set; }
public List<Location> Rezerv { get; set; }
public List<Location> Shoreline { get; set; }
public List<Location> Develop { get; set; }
}
}