2022-05-08 01:48:04 +03:00

37 lines
1.0 KiB
C#

using Aki.Reflection.Patching;
using Comfort.Common;
using EFT;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace SamSWAT.HeliCrash
{
public class HeliCrashPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return typeof(GameWorld).GetMethod("OnGameStarted", BindingFlags.Public | BindingFlags.Instance);
}
[PatchPostfix]
public static void PatchPostFix()
{
var gameWorld = Singleton<GameWorld>.Instance;
var points = LocationScene.GetAll<AirdropPoint>().Any();
var location = gameWorld.RegisteredPlayers[0].Location;
if (gameWorld != null && points && WillHeliCrash())
{
var heliCrash = gameWorld.gameObject.GetOrAddComponent<HeliCrash>();
heliCrash.Init(location);
}
}
public static bool WillHeliCrash()
{
return Random.Range(0, 100) <= Plugin.HeliCrashChance.Value;
}
}
}