Updated notifier system
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@ -478,3 +478,4 @@ dkms.conf
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/project/SamSWAT.TimeWeatherChanger/Key.snk
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/project/Shared/Keys
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/project/SamSWAT.TimeWeatherChanger/SamSWAT.TimeWeatherChanger.sln
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@ -2,12 +2,12 @@
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using UnityEngine;
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using EFT;
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using EFT.UI;
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using EFT.Communications;
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using EFT.Weather;
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using Comfort.Common;
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using RegexCMD = GClass2296;
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using GameDateTime = GClass1258;
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using Notifier = GClass1691;
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using NotifierParams = GClass1690;
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using CursorSettings = GClass2299;
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using Random = UnityEngine.Random;
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@ -51,7 +51,7 @@ namespace SamSWAT.TimeWeatherChanger
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if (gameWorld == null)
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{
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string log = "In order to change the weather, you have to go in a raid first.";
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Notifier.DisplayNotification(new NotifierParams(log));
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Notifier.DisplayWarningNotification(log, ENotificationDurationType.Long);
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PreloaderUI.Instance.Console.AddLog(" " + log, "[TWChanger]:");
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}
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else
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@ -59,7 +59,7 @@ namespace SamSWAT.TimeWeatherChanger
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if (GameObject.Find("Weather") == null)
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{
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string log = "An error occurred when executing command, seems like you are either in the hideout or factory.";
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Notifier.DisplayNotification(new NotifierParams(log));
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Notifier.DisplayWarningNotification(log, ENotificationDurationType.Default);
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PreloaderUI.Instance.Console.AddLog(" " + log, "[TWChanger]:");
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}
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else
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@ -108,7 +108,7 @@ namespace SamSWAT.TimeWeatherChanger
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if (GameObject.Find("Weather") == null)
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{
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//Notify player with bottom-right error popup
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Notifier.DisplayNotification(new NotifierParams("An error occurred when opening weather panel, seems like you are either in the hideout or factory."));
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Notifier.DisplayWarningNotification("An error occurred when opening weather panel, seems like you are either in the hideout or factory.");
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}
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else
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{
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@ -185,6 +185,7 @@ namespace SamSWAT.TimeWeatherChanger
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modifiedDateTime = currentDateTime.AddHours((double)targetTimeHours - currentDateTime.Hour);
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modifiedDateTime = modifiedDateTime.AddMinutes((double)targetTimeMinutes - currentDateTime.Minute);
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gameDateTime.Reset(modifiedDateTime);
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Notifier.DisplayMessageNotification("Time was set to: " + modifiedDateTime.ToString("HH:mm"));
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Singleton<GUISounds>.Instance.PlayUISound(EUISoundType.MenuInspectorWindowClose);
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}
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