Small changes + updated references to EFT 12.12.16432

This commit is contained in:
SamSWAT 2022-01-06 21:39:21 +03:00
parent 3e7986f62b
commit 85dca37953
4 changed files with 13 additions and 15 deletions

2
.gitignore vendored
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@ -476,3 +476,5 @@ dkms.conf
*.out
*.app
/project/SamSWAT.TimeWeatherChanger/Key.snk
/project/Shared/Keys

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@ -1,5 +1,4 @@
using UnityEngine;
using Object = UnityEngine.Object;
namespace SamSWAT.TimeWeatherChanger
{

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@ -40,9 +40,6 @@
<Reference Include="Assembly-CSharp">
<HintPath>..\Shared\References\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\Shared\References\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Comfort">
<HintPath>..\Shared\References\Comfort.dll</HintPath>
</Reference>

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@ -1,21 +1,20 @@
using UnityEngine;
using System;
using UnityEngine;
using EFT;
using EFT.UI;
using EFT.Weather;
using System;
using Comfort.Common;
using RegexCMD = GClass2219;
using GameDateTime = GClass1204;
using Notifier = GClass1624;
using NotifierParams = GClass1623;
using CursorSettings = GClass2222;
using RegexCMD = GClass2296;
using GameDateTime = GClass1258;
using Notifier = GClass1691;
using NotifierParams = GClass1690;
using CursorSettings = GClass2299;
using Random = UnityEngine.Random;
namespace SamSWAT.TimeWeatherChanger
{
public class TimeWeatherController : MonoBehaviour
{
private static GameObject weather;
private static GameObject input;
private static WeatherController weatherController;
private static GameWorld gameWorld;
@ -44,6 +43,7 @@ namespace SamSWAT.TimeWeatherChanger
void Start()
{
Debug.LogError("SamSWAT - Time and Weather Changer loaded");
//Duplicate functionality of home key
ConsoleScreen.Commands.AddCommand(new RegexCMD("twc", match =>
{
@ -152,11 +152,11 @@ namespace SamSWAT.TimeWeatherChanger
weatherdebugtex = "ON";
else
weatherdebugtex = "OFF";
//Caching WeatherController script for the first time
if (weather == null | weatherController == null)
if (weatherController == null)
{
weather = GameObject.Find("Weather");
weatherController = weather.GetComponent<WeatherController>();
weatherController = GameObject.Find("Weather").GetComponent<WeatherController>();
}
//Shit ton of different sliders and buttons