Small changes + updated references to EFT 12.12.16432
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@ -476,3 +476,5 @@ dkms.conf
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*.out
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*.out
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*.app
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*.app
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/project/SamSWAT.TimeWeatherChanger/Key.snk
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/project/Shared/Keys
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@ -1,5 +1,4 @@
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using UnityEngine;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace SamSWAT.TimeWeatherChanger
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namespace SamSWAT.TimeWeatherChanger
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{
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{
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@ -40,9 +40,6 @@
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<Reference Include="Assembly-CSharp">
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<Reference Include="Assembly-CSharp">
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<HintPath>..\Shared\References\Assembly-CSharp.dll</HintPath>
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<HintPath>..\Shared\References\Assembly-CSharp.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>..\Shared\References\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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<Reference Include="Comfort">
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<Reference Include="Comfort">
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<HintPath>..\Shared\References\Comfort.dll</HintPath>
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<HintPath>..\Shared\References\Comfort.dll</HintPath>
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</Reference>
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</Reference>
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@ -1,21 +1,20 @@
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using UnityEngine;
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using System;
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using UnityEngine;
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using EFT;
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using EFT;
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using EFT.UI;
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using EFT.UI;
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using EFT.Weather;
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using EFT.Weather;
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using System;
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using Comfort.Common;
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using Comfort.Common;
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using RegexCMD = GClass2219;
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using RegexCMD = GClass2296;
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using GameDateTime = GClass1204;
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using GameDateTime = GClass1258;
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using Notifier = GClass1624;
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using Notifier = GClass1691;
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using NotifierParams = GClass1623;
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using NotifierParams = GClass1690;
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using CursorSettings = GClass2222;
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using CursorSettings = GClass2299;
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using Random = UnityEngine.Random;
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using Random = UnityEngine.Random;
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namespace SamSWAT.TimeWeatherChanger
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namespace SamSWAT.TimeWeatherChanger
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{
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{
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public class TimeWeatherController : MonoBehaviour
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public class TimeWeatherController : MonoBehaviour
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{
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{
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private static GameObject weather;
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private static GameObject input;
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private static GameObject input;
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private static WeatherController weatherController;
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private static WeatherController weatherController;
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private static GameWorld gameWorld;
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private static GameWorld gameWorld;
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@ -44,6 +43,7 @@ namespace SamSWAT.TimeWeatherChanger
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void Start()
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void Start()
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{
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{
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Debug.LogError("SamSWAT - Time and Weather Changer loaded");
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Debug.LogError("SamSWAT - Time and Weather Changer loaded");
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//Duplicate functionality of home key
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//Duplicate functionality of home key
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ConsoleScreen.Commands.AddCommand(new RegexCMD("twc", match =>
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ConsoleScreen.Commands.AddCommand(new RegexCMD("twc", match =>
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{
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{
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@ -152,11 +152,11 @@ namespace SamSWAT.TimeWeatherChanger
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weatherdebugtex = "ON";
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weatherdebugtex = "ON";
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else
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else
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weatherdebugtex = "OFF";
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weatherdebugtex = "OFF";
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//Caching WeatherController script for the first time
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//Caching WeatherController script for the first time
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if (weather == null | weatherController == null)
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if (weatherController == null)
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{
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{
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weather = GameObject.Find("Weather");
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weatherController = GameObject.Find("Weather").GetComponent<WeatherController>();
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weatherController = weather.GetComponent<WeatherController>();
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}
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}
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//Shit ton of different sliders and buttons
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//Shit ton of different sliders and buttons
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