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2021-09-20 18:20:01 +02:00
/*
Copyright (C) 2014-2019 de4dot@gmail.com
This file is part of dnSpy
dnSpy is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
dnSpy is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with dnSpy. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.ComponentModel.Composition;
using dnSpy.Contracts.Debugger;
using dnSpy.Contracts.Debugger.Attach;
using dnSpy.Contracts.Debugger.Attach.Dialogs;
using dnSpy.Contracts.Images;
using dnSpy.Contracts.Menus;
using dnSpy.Debugger.DotNet.Mono.Properties;
namespace dnSpy.Debugger.DotNet.Mono.Dialogs {
static class DebugMenuCommands {
abstract class AttachDebugMainMenuCommandBase : MenuItemBase {
readonly Lazy<DbgManager> dbgManager;
readonly Lazy<ShowAttachToProcessDialog> showAttachToProcessDialog;
readonly bool? mustBeDebugging;
protected AttachDebugMainMenuCommandBase(Lazy<DbgManager> dbgManager, Lazy<ShowAttachToProcessDialog> showAttachToProcessDialog, bool? mustBeDebugging) {
this.dbgManager = dbgManager;
this.showAttachToProcessDialog = showAttachToProcessDialog;
this.mustBeDebugging = mustBeDebugging;
}
public override void Execute(IMenuItemContext context) {
var options = new ShowAttachToProcessDialogOptions {
ProcessType = "Unity",
ProviderNames = new[] {
PredefinedAttachProgramOptionsProviderNames.UnityEditor,
PredefinedAttachProgramOptionsProviderNames.UnityPlayer,
},
Message = dnSpy_Debugger_DotNet_Mono_Resources.AttachToUnityProcess_DebugBuildsOnlyMessage,
InfoLink = new AttachToProcessLinkInfo {
ToolTipMessage = DebuggingUnityGamesHelper.DebuggingUnityGamesText,
Url = DebuggingUnityGamesHelper.DebuggingUnityGamesUrl,
},
};
showAttachToProcessDialog.Value.Attach(options);
}
public override bool IsVisible(IMenuItemContext context) => mustBeDebugging is null || dbgManager.Value.IsDebugging == mustBeDebugging;
public override string? GetHeader(IMenuItemContext context) => string.Format(dnSpy_Debugger_DotNet_Mono_Resources.AttachToProcessXCommand, "_Unity");
}
[ExportMenuItem(OwnerGuid = MenuConstants.APP_MENU_DEBUG_GUID, Icon = DsImagesAttribute.Metadata, Group = MenuConstants.GROUP_APP_MENU_DEBUG_START, Order = 40)]
sealed class Attach1DebugMainMenuCommand : AttachDebugMainMenuCommandBase {
[ImportingConstructor]
public Attach1DebugMainMenuCommand(Lazy<DbgManager> dbgManager, Lazy<ShowAttachToProcessDialog> showAttachToProcessDialog) : base(dbgManager, showAttachToProcessDialog, false) { }
}
[ExportMenuItem(OwnerGuid = MenuConstants.APP_MENU_DEBUG_GUID, Icon = DsImagesAttribute.Metadata, Group = MenuConstants.GROUP_APP_MENU_DEBUG_CONTINUE, Order = 80)]
sealed class Attach2DebugMainMenuCommand : AttachDebugMainMenuCommandBase {
[ImportingConstructor]
public Attach2DebugMainMenuCommand(Lazy<DbgManager> dbgManager, Lazy<ShowAttachToProcessDialog> showAttachToProcessDialog) : base(dbgManager, showAttachToProcessDialog, true) { }
}
}
}