Dnspy/Extensions/dnSpy.Debugger/dnSpy.Debugger.DotNet.Mono/Properties/dnSpy.Debugger.DotNet.Mono.Resources.pt-PT.resx

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="DbgAsm_Args" xml:space="preserve">
<value>A_rguments</value>
</data>
<data name="DbgAsm_Assembly" xml:space="preserve">
<value>_Assembly</value>
</data>
<data name="DbgAsm_BreakAt" xml:space="preserve">
<value>_Parar em</value>
</data>
<data name="DbgAsm_ConnectionPort" xml:space="preserve">
<value>_Porta</value>
</data>
<data name="DbgAsm_Connect_To_Process" xml:space="preserve">
<value>Conectar</value>
</data>
<data name="DbgAsm_IP_Address" xml:space="preserve">
<value>Endereço IP</value>
</data>
<data name="DbgAsm_WorkingDir" xml:space="preserve">
<value>_Diretório de Trabalho</value>
</data>
<data name="DbgBreak_CreateProcessEvent" xml:space="preserve">
<value>CreateProcess</value>
</data>
<data name="DbgBreak_Dont" xml:space="preserve">
<value>Não quebre</value>
</data>
<data name="DbgBreak_EntryPoint" xml:space="preserve">
<value>Ponto de Entrada</value>
</data>
<data name="Error_FileDoesNotExist" xml:space="preserve">
<value>O ficheiro não existe</value>
</data>
<data name="Error_MissingFilename" xml:space="preserve">
<value>Nome do ficheiro em falta</value>
</data>
<data name="Plugin_ShortDescription" xml:space="preserve">
<value>Depurador ({0})</value>
</data>
<data name="Error_CouldNotFindFile" xml:space="preserve">
<value>Não foi possível encontrar {0}</value>
</data>
<data name="Error_CouldNotConnectToProcess" xml:space="preserve">
<value>Não foi possível conectar ao processo depurado</value>
</data>
<data name="Error_CouldNotFindDebuggedProcess" xml:space="preserve">
<value>Não foi possível encontrar o processo depurado</value>
</data>
<data name="Error_ConnectionWasUnexpectedlyClosed" xml:space="preserve">
<value>A conexão ao processo depurado foi fechada inesperadamente</value>
</data>
<data name="Thread_UserState_Aborted" xml:space="preserve">
<value>Abortado</value>
</data>
<data name="Thread_UserState_AbortRequested" xml:space="preserve">
<value>AbortRequested</value>
</data>
<data name="Thread_UserState_Background" xml:space="preserve">
<value>Segundo plano</value>
</data>
<data name="Thread_UserState_Stopped" xml:space="preserve">
<value>Parado</value>
</data>
<data name="Thread_UserState_StopRequested" xml:space="preserve">
<value>StopRequested</value>
</data>
<data name="Thread_UserState_Suspended" xml:space="preserve">
<value>Suspenso</value>
</data>
<data name="Thread_UserState_SuspendRequested" xml:space="preserve">
<value>SuspendRequested</value>
</data>
<data name="Thread_UserState_Unstarted" xml:space="preserve">
<value>Unstarted</value>
</data>
<data name="Thread_UserState_WaitSleepJoin" xml:space="preserve">
<value>WaitSleepJoin</value>
</data>
<data name="ExceptionMessageIsNull" xml:space="preserve">
<value>"&lt;Nenhuma mensagem de exceção&gt;"</value>
</data>
<data name="StackFrame_FunctionEvaluation" xml:space="preserve">
<value>Avaliação de Função</value>
</data>
<data name="StackFrame_NativeTransition" xml:space="preserve">
<value>Transição Nativa</value>
</data>
<data name="Error_RuntimeDoesNotSupportCallingGenericMethods" xml:space="preserve">
<value>Este ambiente de execução não suporta chamadas a métodos genéricos</value>
</data>
<data name="Error_CanNotWriteToThisArgument" xml:space="preserve">
<value>Não é possível escrever para 'this'</value>
</data>
<data name="Error_CannotAccessMemberRuntimeLimitations" xml:space="preserve">
<value>O membro não pode ser acedido devido a limitações do ambiente de execução</value>
</data>
<data name="Error_CouldNotSetNextStatement" xml:space="preserve">
<value>Não foi possível definir a próxima instrução.</value>
</data>
<data name="DbgAsm_ProcessIsSuspended" xml:space="preserve">
<value>Processo está pausado e aguardando pelo depurador</value>
</data>
<data name="Error_RuntimeDoesNotSupportSettingNewStatement" xml:space="preserve">
<value>O tempo de execução não suporta a configuração de uma nova declaração</value>
</data>
<data name="AttachToProcessXCommand" xml:space="preserve">
<value>Anexar ao Processo ({0})...</value>
</data>
<data name="UnityEditor" xml:space="preserve">
<value>Editor</value>
</data>
<data name="ConnectToUnity_UseAttachToUnityProcessDlgBoxMessage" xml:space="preserve">
<value>Utilizar a caixa de dialogo Anexar ao Processo (Unity) para depurar compilações</value>
</data>
<data name="CanNotSetABreakpointWhenProcessIsPaused" xml:space="preserve">
<value>Não é possível definir um breakpoint quando o processo está em pausa.</value>
</data>
<data name="DbgAsm_Executable" xml:space="preserve">
<value>E_xecutable</value>
</data>
<data name="CouldNotConnectToUnityGame_MakeSureMonoDllFileIsPatched" xml:space="preserve">
<value>Certifique-se de que alterou o arquivo mono.dll do jogo</value>
</data>
<data name="DbgAsm_ConnectionTimeoutInSeconds" xml:space="preserve">
<value>_Timeout (s)</value>
</data>
<data name="AttachToUnityProcess_DebugBuildsOnlyMessage" xml:space="preserve">
<value>Isto é apenas para depuração de compilações de Unity</value>
</data>
<data name="DebuggingUnityGamesText" xml:space="preserve">
<value>Depuração de jogos Unity</value>
</data>
</root>