Dnspy/dnSpy/dnSpy.Contracts.DnSpy/Hex/HexBufferSpanSelection.cs

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2021-09-20 18:20:01 +02:00
/*
Copyright (C) 2014-2019 de4dot@gmail.com
This file is part of dnSpy
dnSpy is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
dnSpy is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with dnSpy. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
namespace dnSpy.Contracts.Hex {
/// <summary>
/// Buffer span and selection flags
/// </summary>
public readonly struct HexBufferSpanSelection : IEquatable<HexBufferSpanSelection> {
/// <summary>
/// true if this is a default instance that hasn't been initialized
/// </summary>
public bool IsDefault => BufferSpan.IsDefault;
/// <summary>
/// Buffer span
/// </summary>
public HexBufferSpan BufferSpan { get; }
/// <summary>
/// Selection flags
/// </summary>
public HexSpanSelectionFlags SelectionFlags { get; }
/// <summary>
/// Constructor
/// </summary>
/// <param name="bufferSpan">Buffer span</param>
/// <param name="flags">Flags</param>
public HexBufferSpanSelection(HexBufferSpan bufferSpan, HexSpanSelectionFlags flags) {
if (bufferSpan.IsDefault)
throw new ArgumentException();
BufferSpan = bufferSpan;
SelectionFlags = flags;
}
/// <summary>
/// Equals()
/// </summary>
/// <param name="other">Other instance</param>
/// <returns></returns>
public bool Equals(HexBufferSpanSelection other) => BufferSpan == other.BufferSpan && SelectionFlags == other.SelectionFlags;
/// <summary>
/// Equals()
/// </summary>
/// <param name="obj">Object</param>
/// <returns></returns>
public override bool Equals(object? obj) => obj is HexBufferSpanSelection && Equals((HexBufferSpanSelection)obj);
/// <summary>
/// GetHashCode()
/// </summary>
/// <returns></returns>
public override int GetHashCode() => BufferSpan.GetHashCode() ^ (int)SelectionFlags;
/// <summary>
/// ToString()
/// </summary>
/// <returns></returns>
public override string ToString() => BufferSpan.ToString() + ": " + SelectionFlags.ToString();
}
}