Dnspy/dnSpy/dnSpy.Contracts.DnSpy/Hex/HexCellCollection.cs

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2021-09-20 18:20:01 +02:00
/*
Copyright (C) 2014-2019 de4dot@gmail.com
This file is part of dnSpy
dnSpy is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
dnSpy is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with dnSpy. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using VST = Microsoft.VisualStudio.Text;
namespace dnSpy.Contracts.Hex {
/// <summary>
/// Hex cell collection
/// </summary>
public readonly struct HexCellCollection {
/// <summary>
/// true if this is a default instance that hasn't been initialized
/// </summary>
public bool IsDefault => cells is null;
/// <summary>
/// Gets the empty collection
/// </summary>
public static readonly HexCellCollection Empty = new HexCellCollection(Array.Empty<HexCell>());
readonly HexCell[] cells;
readonly int validStart, validEnd;
/// <summary>
/// Gets the number of elements in this collection
/// </summary>
public int Count => cells.Length;
/// <summary>
/// Gets the span of cells in the collection that have data (<see cref="HexCell.HasData"/> is true)
/// </summary>
public VST.Span HasDataSpan => VST.Span.FromBounds(validStart, validEnd);
/// <summary>
/// Gets a cell
/// </summary>
/// <param name="index">Index</param>
/// <returns></returns>
public HexCell this[int index] => cells[index];
/// <summary>
/// Constructor
/// </summary>
/// <param name="cells">All cells</param>
public HexCellCollection(HexCell[] cells) {
if (cells is null)
throw new ArgumentNullException(nameof(cells));
for (int i = 0; i < cells.Length; i++) {
if (cells[i].HasData) {
validStart = i;
int j = cells.Length - 1;
while (!cells[j].HasData)
j--;
validEnd = j + 1;
goto done;
}
}
validStart = 0;
validEnd = 0;
done:;
#if DEBUG
for (int i = 0; i < cells.Length; i++) {
if (cells[i].Index != i)
throw new ArgumentException();
if (cells[i].HasData != (validStart <= i && i < validEnd))
throw new ArgumentException();
}
for (int i = validStart + 1; i < validEnd; i++) {
if (cells[i - 1].BufferEnd != cells[i].BufferStart)
throw new ArgumentException();
if (cells[i - 1].BufferSpan.Length != cells[i].BufferSpan.Length && i + 1 != validEnd)
throw new ArgumentException();
}
#endif
this.cells = cells;
}
/// <summary>
/// Gets the cell that contains <paramref name="point"/>
/// </summary>
/// <param name="point">Point</param>
/// <returns></returns>
public HexCell? GetCell(HexBufferPoint point) {
int index = GetStartIndex(point);
if (validStart <= index && index < validEnd)
return cells[index];
return null;
}
/// <summary>
/// Gets all cells, including unused cells
/// </summary>
/// <returns></returns>
public IEnumerable<HexCell> GetCells() {
foreach (var cell in cells)
yield return cell;
}
/// <summary>
/// Gets all visible cells
/// </summary>
/// <returns></returns>
public IEnumerable<HexCell> GetVisibleCells() {
for (int i = validStart; i < validEnd; i++)
yield return cells[i];
}
/// <summary>
/// Gets all cells that are contained in <paramref name="span"/>. The returned cells
/// are ordered by index.
/// </summary>
/// <param name="span">Span</param>
/// <returns></returns>
public IEnumerable<HexCell> GetCells(HexBufferSpan span) {
int index = GetStartIndex(span.Start);
if (index >= validStart) {
while (index < validEnd) {
var cell = cells[index];
Debug.Assert(cell.HasData);
if (span.End <= cell.BufferStart)
break;
yield return cell;
index++;
}
}
}
int GetStartIndex(HexBufferPoint position) {
var cellsLocal = cells;
int lo = validStart, hi = validEnd;
if (lo >= hi)
return -1;
var cellFirst = cellsLocal[lo];
var cellLast = cellsLocal[hi - 1];
if (position < cellFirst.BufferStart || position >= cellLast.BufferEnd)
return -1;
return lo + (int)((position - cellFirst.BufferStart).ToUInt64() / cellFirst.BufferSpan.Length.ToUInt64());
}
}
}