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2021-09-20 18:20:01 +02:00
/*
Copyright (C) 2014-2019 de4dot@gmail.com
This file is part of dnSpy
dnSpy is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
dnSpy is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with dnSpy. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
namespace dndbg.Engine {
interface IDebugMessageDispatcher {
/// <summary>
/// Executes <paramref name="action"/> on the engine thread.
/// </summary>
/// <param name="action">Code to execute on the dndbg thread</param>
void ExecuteAsync(Action action);
/// <summary>
/// Empty the queue and wait for <see cref="CancelDispatchQueue(object)"/> to get called.
/// The return value is the input to <see cref="CancelDispatchQueue(object)"/> unless it
/// timed out.
/// </summary>
/// <param name="waitTime">Time to wait or -1 to wait forever</param>
/// <param name="timedOut">Set to true if it timed out</param>
/// <returns></returns>
object? DispatchQueue(TimeSpan waitTime, out bool timedOut);
/// <summary>
/// Cancels <see cref="DispatchQueue(TimeSpan,out bool)"/>
/// </summary>
/// <param name="result">Result</param>
void CancelDispatchQueue(object? result);
}
}