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2021-09-20 18:20:01 +02:00
/*
Copyright (C) 2014-2019 de4dot@gmail.com
This file is part of dnSpy
dnSpy is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
dnSpy is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with dnSpy. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Threading;
using dnSpy.Debugger.Shared;
namespace dnSpy.Debugger.DotNet.Mono.Impl {
sealed class DebuggerThread {
Dispatcher Dispatcher { get; set; }
readonly Thread debuggerThread;
volatile bool terminate;
AutoResetEvent callDispatcherRunEvent;
readonly string threadName;
WpfDebugMessageDispatcher WpfDebugMessageDispatcher {
get {
if (__wpfDebugMessageDispatcher is null)
Interlocked.CompareExchange(ref __wpfDebugMessageDispatcher, new WpfDebugMessageDispatcher(Dispatcher), null);
return __wpfDebugMessageDispatcher!;
}
}
volatile WpfDebugMessageDispatcher? __wpfDebugMessageDispatcher;
public DebuggerThread(string threadName) {
Dispatcher = null!;
this.threadName = threadName;
var autoResetEvent = new AutoResetEvent(false);
callDispatcherRunEvent = new AutoResetEvent(false);
debuggerThread = new Thread(() => DebuggerThreadProc(autoResetEvent));
debuggerThread.IsBackground = true;
debuggerThread.Start();
try {
autoResetEvent.WaitOne();
autoResetEvent.Dispose();
}
catch {
Terminate();
throw;
}
}
void DebuggerThreadProc(AutoResetEvent autoResetEvent) {
Thread.CurrentThread.Name = threadName;
Dispatcher = new Dispatcher();
autoResetEvent.Set();
callDispatcherRunEvent.WaitOne();
callDispatcherRunEvent.Close();
callDispatcherRunEvent = null!;
if (!terminate)
Dispatcher.Run();
}
internal void CallDispatcherRun() => callDispatcherRunEvent.Set();
internal void Terminate() {
terminate = true;
try { callDispatcherRunEvent?.Set(); } catch (ObjectDisposedException) { }
if (Dispatcher is not null && !Dispatcher.HasShutdownStarted && !Dispatcher.HasShutdownFinished)
Dispatcher.BeginInvokeShutdown();
}
public IDebugMessageDispatcher GetDebugMessageDispatcher() => WpfDebugMessageDispatcher;
public bool HasShutdownStarted => Dispatcher.HasShutdownStarted || Dispatcher.HasShutdownFinished;
public bool CheckAccess() => Dispatcher.CheckAccess();
public void VerifyAccess() => Dispatcher.VerifyAccess();
public T Invoke<T>(Func<T> callback) {
System.Diagnostics.Debugger.NotifyOfCrossThreadDependency();
return Dispatcher.Invoke(callback);
}
public void Invoke(Action callback) {
System.Diagnostics.Debugger.NotifyOfCrossThreadDependency();
Dispatcher.Invoke(callback);
}
public void BeginInvoke(Action callback) {
if (!Dispatcher.HasShutdownStarted && !Dispatcher.HasShutdownFinished) {
// We don't use Dispatcher here because we could get a CreateThread event,
// which will notify DbgManager. It will then call engine.Run() which must
// continue the process even if we're func evaluating. If we use Dispatcher,
// we'll block here since WpfDebugMessageDispatcher is waiting for an event.
WpfDebugMessageDispatcher.ExecuteAsync(callback);
}
}
}
}