107 lines
3.5 KiB
C#
107 lines
3.5 KiB
C#
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/*
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Copyright (C) 2014-2019 de4dot@gmail.com
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This file is part of dnSpy
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dnSpy is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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dnSpy is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with dnSpy. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Threading;
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using dnSpy.Debugger.Shared;
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namespace dnSpy.Debugger.DotNet.Mono.Impl {
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sealed class DebuggerThread {
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Dispatcher Dispatcher { get; set; }
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readonly Thread debuggerThread;
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volatile bool terminate;
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AutoResetEvent callDispatcherRunEvent;
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readonly string threadName;
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WpfDebugMessageDispatcher WpfDebugMessageDispatcher {
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get {
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if (__wpfDebugMessageDispatcher is null)
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Interlocked.CompareExchange(ref __wpfDebugMessageDispatcher, new WpfDebugMessageDispatcher(Dispatcher), null);
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return __wpfDebugMessageDispatcher!;
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}
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}
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volatile WpfDebugMessageDispatcher? __wpfDebugMessageDispatcher;
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public DebuggerThread(string threadName) {
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Dispatcher = null!;
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this.threadName = threadName;
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var autoResetEvent = new AutoResetEvent(false);
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callDispatcherRunEvent = new AutoResetEvent(false);
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debuggerThread = new Thread(() => DebuggerThreadProc(autoResetEvent));
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debuggerThread.IsBackground = true;
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debuggerThread.Start();
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try {
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autoResetEvent.WaitOne();
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autoResetEvent.Dispose();
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}
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catch {
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Terminate();
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throw;
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}
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}
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void DebuggerThreadProc(AutoResetEvent autoResetEvent) {
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Thread.CurrentThread.Name = threadName;
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Dispatcher = new Dispatcher();
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autoResetEvent.Set();
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callDispatcherRunEvent.WaitOne();
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callDispatcherRunEvent.Close();
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callDispatcherRunEvent = null!;
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if (!terminate)
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Dispatcher.Run();
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}
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internal void CallDispatcherRun() => callDispatcherRunEvent.Set();
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internal void Terminate() {
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terminate = true;
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try { callDispatcherRunEvent?.Set(); } catch (ObjectDisposedException) { }
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if (Dispatcher is not null && !Dispatcher.HasShutdownStarted && !Dispatcher.HasShutdownFinished)
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Dispatcher.BeginInvokeShutdown();
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}
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public IDebugMessageDispatcher GetDebugMessageDispatcher() => WpfDebugMessageDispatcher;
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public bool HasShutdownStarted => Dispatcher.HasShutdownStarted || Dispatcher.HasShutdownFinished;
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public bool CheckAccess() => Dispatcher.CheckAccess();
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public void VerifyAccess() => Dispatcher.VerifyAccess();
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public T Invoke<T>(Func<T> callback) {
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System.Diagnostics.Debugger.NotifyOfCrossThreadDependency();
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return Dispatcher.Invoke(callback);
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}
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public void Invoke(Action callback) {
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System.Diagnostics.Debugger.NotifyOfCrossThreadDependency();
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Dispatcher.Invoke(callback);
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}
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public void BeginInvoke(Action callback) {
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if (!Dispatcher.HasShutdownStarted && !Dispatcher.HasShutdownFinished) {
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// We don't use Dispatcher here because we could get a CreateThread event,
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// which will notify DbgManager. It will then call engine.Run() which must
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// continue the process even if we're func evaluating. If we use Dispatcher,
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// we'll block here since WpfDebugMessageDispatcher is waiting for an event.
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WpfDebugMessageDispatcher.ExecuteAsync(callback);
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}
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}
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}
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}
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