Dnspy/Extensions/dnSpy.Debugger/dnSpy.Debugger.DotNet.Mono/Properties/dnSpy.Debugger.DotNet.Mono.Resources.it.resx

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="DbgAsm_Args" xml:space="preserve">
<value>A_rgomenti</value>
</data>
<data name="DbgAsm_Assembly" xml:space="preserve">
<value>_Assembly</value>
</data>
<data name="DbgAsm_BreakAt" xml:space="preserve">
<value>_Interrompi a</value>
</data>
<data name="DbgAsm_ConnectionPort" xml:space="preserve">
<value>_Porta</value>
</data>
<data name="DbgAsm_Connect_To_Process" xml:space="preserve">
<value>Connetti</value>
</data>
<data name="DbgAsm_IP_Address" xml:space="preserve">
<value>Indirizzo IP</value>
</data>
<data name="DbgAsm_WorkingDir" xml:space="preserve">
<value>_Directory di lavoro</value>
</data>
<data name="DbgBreak_CreateProcessEvent" xml:space="preserve">
<value>CreateProcess</value>
</data>
<data name="DbgBreak_Dont" xml:space="preserve">
<value>Non interrompere</value>
</data>
<data name="DbgBreak_EntryPoint" xml:space="preserve">
<value>Punto di ingresso</value>
</data>
<data name="Error_FileDoesNotExist" xml:space="preserve">
<value>Il file non esiste</value>
</data>
<data name="Error_MissingFilename" xml:space="preserve">
<value>Nome del file mancante</value>
</data>
<data name="Plugin_ShortDescription" xml:space="preserve">
<value>Debugger ({0})</value>
</data>
<data name="Error_CouldNotFindFile" xml:space="preserve">
<value>Impossibile trovare {0}</value>
</data>
<data name="Error_CouldNotConnectToProcess" xml:space="preserve">
<value>Impossibile connettersi al processo debuggato</value>
</data>
<data name="Error_CouldNotFindDebuggedProcess" xml:space="preserve">
<value>Impossibile trovare il processo debuggato</value>
</data>
<data name="Error_ConnectionWasUnexpectedlyClosed" xml:space="preserve">
<value>La connessione al processo debuggato è stata chiusa inaspettatamente</value>
</data>
<data name="Thread_UserState_Aborted" xml:space="preserve">
<value>Aborted</value>
</data>
<data name="Thread_UserState_AbortRequested" xml:space="preserve">
<value>AbortRequested</value>
</data>
<data name="Thread_UserState_Background" xml:space="preserve">
<value>Background</value>
</data>
<data name="Thread_UserState_Stopped" xml:space="preserve">
<value>Stopped</value>
</data>
<data name="Thread_UserState_StopRequested" xml:space="preserve">
<value>StopRequested</value>
</data>
<data name="Thread_UserState_Suspended" xml:space="preserve">
<value>Suspended</value>
</data>
<data name="Thread_UserState_SuspendRequested" xml:space="preserve">
<value>SuspendRequested</value>
</data>
<data name="Thread_UserState_Unstarted" xml:space="preserve">
<value>Unstarted</value>
</data>
<data name="Thread_UserState_WaitSleepJoin" xml:space="preserve">
<value>WaitSleepJoin</value>
</data>
<data name="ExceptionMessageIsNull" xml:space="preserve">
<value>"&lt;nessun messaggio di errore&gt;"</value>
</data>
<data name="StackFrame_FunctionEvaluation" xml:space="preserve">
<value>Valutazione funzione</value>
</data>
<data name="StackFrame_NativeTransition" xml:space="preserve">
<value>Transizione nativa</value>
</data>
<data name="Error_RuntimeDoesNotSupportCallingGenericMethods" xml:space="preserve">
<value>Questo runtime non supporta la chiamata a metodi generici</value>
</data>
<data name="Error_CanNotWriteToThisArgument" xml:space="preserve">
<value>E' impossibile scrive su 'this'</value>
</data>
<data name="Error_CannotAccessMemberRuntimeLimitations" xml:space="preserve">
<value>I membri non possono essere acceduti a causa di limitazioni del runtime</value>
</data>
<data name="Error_CouldNotSetNextStatement" xml:space="preserve">
<value>Impossibile settare il prossimo statement.</value>
</data>
<data name="DbgAsm_ProcessIsSuspended" xml:space="preserve">
<value>Il processo è in pausa in _attesa del debugger</value>
</data>
<data name="Error_RuntimeDoesNotSupportSettingNewStatement" xml:space="preserve">
<value>Il runtime non supporta l'inserimento di un nuovo statement</value>
</data>
<data name="AttachToProcessXCommand" xml:space="preserve">
<value>Collega al Processo ({0})...</value>
</data>
<data name="UnityEditor" xml:space="preserve">
<value>Editor</value>
</data>
<data name="ConnectToUnity_UseAttachToUnityProcessDlgBoxMessage" xml:space="preserve">
<value>Usa la dialog Collega al processo (Unity) per collegarsi a build di debug</value>
</data>
<data name="CanNotSetABreakpointWhenProcessIsPaused" xml:space="preserve">
<value>Impossibile impostare un breakpoint quando il processo è in pausa.</value>
</data>
<data name="DbgAsm_Executable" xml:space="preserve">
<value>E_seguibile</value>
</data>
<data name="CouldNotConnectToUnityGame_MakeSureMonoDllFileIsPatched" xml:space="preserve">
<value>Assicurati che tu abbia patchato il file mono.dll del gioco</value>
</data>
<data name="DbgAsm_ConnectionTimeoutInSeconds" xml:space="preserve">
<value>_Timeout (s)</value>
</data>
<data name="AttachToUnityProcess_DebugBuildsOnlyMessage" xml:space="preserve">
<value>Questo è solo per build di debug di Unity</value>
</data>
<data name="DebuggingUnityGamesText" xml:space="preserve">
<value>Debug di giochi Unity</value>
</data>
</root>