253 lines
12 KiB
Plaintext
253 lines
12 KiB
Plaintext
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0"/>
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string"/>
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<xsd:attribute name="type" type="xsd:string"/>
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<xsd:attribute name="mimetype" type="xsd:string"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string"/>
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<xsd:attribute name="name" type="xsd:string"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required"/>
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="DbgAsm_Args" xml:space="preserve">
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<value>Аргументы</value>
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</data>
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<data name="DbgAsm_Assembly" xml:space="preserve">
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<value>_Сборка</value>
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</data>
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<data name="DbgAsm_BreakAt" xml:space="preserve">
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<value>_Остановиться в</value>
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</data>
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<data name="DbgAsm_ConnectionPort" xml:space="preserve">
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<value>_Port</value>
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</data>
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<data name="DbgAsm_Connect_To_Process" xml:space="preserve">
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<value>Соединение</value>
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</data>
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<data name="DbgAsm_IP_Address" xml:space="preserve">
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<value>IP адрес</value>
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</data>
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<data name="DbgAsm_WorkingDir" xml:space="preserve">
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<value>_Рабочий каталог</value>
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</data>
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<data name="DbgBreak_CreateProcessEvent" xml:space="preserve">
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<value>CreateProcess</value>
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</data>
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<data name="DbgBreak_Dont" xml:space="preserve">
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<value>Не прерывать</value>
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</data>
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<data name="DbgBreak_EntryPoint" xml:space="preserve">
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<value>Точка входа</value>
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</data>
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<data name="Error_FileDoesNotExist" xml:space="preserve">
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<value>Файл не существует</value>
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</data>
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<data name="Error_MissingFilename" xml:space="preserve">
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<value>Пропущено имя файла</value>
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</data>
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<data name="Plugin_ShortDescription" xml:space="preserve">
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<value>Отладчик ({0})</value>
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</data>
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<data name="Error_CouldNotFindFile" xml:space="preserve">
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<value>Не удалось найти {0}</value>
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</data>
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<data name="Error_CouldNotConnectToProcess" xml:space="preserve">
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<value>Не удается подключиться к отлаживаемому процессу</value>
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</data>
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<data name="Error_CouldNotFindDebuggedProcess" xml:space="preserve">
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<value>Не удалось найти отлаживаемый процесс</value>
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</data>
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<data name="Error_ConnectionWasUnexpectedlyClosed" xml:space="preserve">
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<value>Подключение к отлаживаемому процессу неожиданно закрыто</value>
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</data>
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<data name="Thread_UserState_Aborted" xml:space="preserve">
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<value>Aborted</value>
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</data>
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<data name="Thread_UserState_AbortRequested" xml:space="preserve">
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<value>AbortRequested</value>
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</data>
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<data name="Thread_UserState_Background" xml:space="preserve">
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<value>Background</value>
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</data>
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<data name="Thread_UserState_Stopped" xml:space="preserve">
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<value>Stopped</value>
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</data>
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<data name="Thread_UserState_StopRequested" xml:space="preserve">
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<value>StopRequested</value>
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</data>
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<data name="Thread_UserState_Suspended" xml:space="preserve">
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<value>Suspended</value>
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</data>
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<data name="Thread_UserState_SuspendRequested" xml:space="preserve">
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<value>SuspendRequested</value>
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</data>
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<data name="Thread_UserState_Unstarted" xml:space="preserve">
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<value>Unstarted</value>
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</data>
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<data name="Thread_UserState_WaitSleepJoin" xml:space="preserve">
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<value>WaitSleepJoin</value>
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</data>
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<data name="ExceptionMessageIsNull" xml:space="preserve">
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<value>«<сообщение без исключения>»</value>
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</data>
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<data name="StackFrame_FunctionEvaluation" xml:space="preserve">
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<value>Вычисление функции</value>
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</data>
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<data name="StackFrame_NativeTransition" xml:space="preserve">
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<value>Переход native</value>
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</data>
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<data name="Error_RuntimeDoesNotSupportCallingGenericMethods" xml:space="preserve">
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<value>Эта среда выполнения не поддерживает вызов обобщенных методов</value>
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</data>
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<data name="Error_CanNotWriteToThisArgument" xml:space="preserve">
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<value>Невозможно записать в 'this'</value>
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</data>
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<data name="Error_CannotAccessMemberRuntimeLimitations" xml:space="preserve">
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<value>Пользователь не может быть доступен из-за ограничения времени выполнения</value>
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</data>
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<data name="Error_CouldNotSetNextStatement" xml:space="preserve">
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<value>Не могу установить следующую инструкцию.</value>
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</data>
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<data name="DbgAsm_ProcessIsSuspended" xml:space="preserve">
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<value>Процесс приостановлен и в ожидании отладчика</value>
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</data>
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<data name="Error_RuntimeDoesNotSupportSettingNewStatement" xml:space="preserve">
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<value>Среда выполнения не поддерживает установку нового оператора</value>
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</data>
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<data name="AttachToProcessXCommand" xml:space="preserve">
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<value>Присоединиться к процессу ({0})...</value>
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</data>
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<data name="UnityEditor" xml:space="preserve">
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<value>Редактор</value>
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</data>
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<data name="ConnectToUnity_UseAttachToUnityProcessDlgBoxMessage" xml:space="preserve">
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<value>Используйте диалог Attach to Process (Unity) для подключения к отлаживаемым билдам</value>
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</data>
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<data name="CanNotSetABreakpointWhenProcessIsPaused" xml:space="preserve">
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<value>Невозможно установить точку останова при приостановке процесса.</value>
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</data>
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<data name="DbgAsm_Executable" xml:space="preserve">
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<value>E_xecutable</value>
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</data>
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<data name="CouldNotConnectToUnityGame_MakeSureMonoDllFileIsPatched" xml:space="preserve">
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<value>Удостоверьтесь, что у вас пропатченная библиотека mono.dll</value>
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</data>
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<data name="DbgAsm_ConnectionTimeoutInSeconds" xml:space="preserve">
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<value>_Таймаут (с)</value>
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</data>
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<data name="AttachToUnityProcess_DebugBuildsOnlyMessage" xml:space="preserve">
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<value>Только для билдов Unity Debug</value>
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</data>
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<data name="DebuggingUnityGamesText" xml:space="preserve">
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<value>Отладка игр Unity</value>
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</data>
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</root>
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