Dnspy/dnSpy/dnSpy.Contracts.Debugger.DotNet.Mono/UnityStartDebuggingOptions.cs

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2021-09-20 18:20:01 +02:00
/*
Copyright (C) 2014-2019 de4dot@gmail.com
This file is part of dnSpy
dnSpy is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
dnSpy is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with dnSpy. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
namespace dnSpy.Contracts.Debugger.DotNet.Mono {
/// <summary>
/// Debugging options used when starting a Unity game. The game must use a patched mono.dll.
/// </summary>
public sealed class UnityStartDebuggingOptions : MonoStartDebuggingOptionsBase {
static readonly TimeSpan DefaultUnityConnectionTimeout = TimeSpan.FromSeconds(30);
/// <summary>
/// Constructor
/// </summary>
public UnityStartDebuggingOptions() => ConnectionTimeout = DefaultUnityConnectionTimeout;
/// <summary>
/// Copies this instance to <paramref name="other"/> and returns it
/// </summary>
/// <param name="other">Destination</param>
/// <returns></returns>
public UnityStartDebuggingOptions CopyTo(UnityStartDebuggingOptions other) {
if (other is null)
throw new ArgumentNullException(nameof(other));
base.CopyTo(other);
return other;
}
/// <summary>
/// Clones this instance
/// </summary>
/// <returns></returns>
public override DebugProgramOptions Clone() => CopyTo(new UnityStartDebuggingOptions());
}
}