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2021-09-20 18:20:01 +02:00
/*
Copyright (C) 2014-2019 de4dot@gmail.com
This file is part of dnSpy
dnSpy is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
dnSpy is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with dnSpy. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.ObjectModel;
namespace dnSpy.Contracts.Debugger.CallStack {
/// <summary>
/// Provides all stack frames shown in the call stack window
/// </summary>
public abstract class DbgCallStackService {
/// <summary>
/// Gets the selected thread. This is identical to <see cref="DbgManager.CurrentThread"/>
/// </summary>
public abstract DbgThread? Thread { get; }
/// <summary>
/// Index of active thread. This could be invalid if <see cref="Frames"/> is empty
/// </summary>
public abstract int ActiveFrameIndex { get; set; }
/// <summary>
/// Gets the active frame or null if <see cref="Frames"/> is empty
/// </summary>
public DbgStackFrame? ActiveFrame => Frames.ActiveStackFrame;
/// <summary>
/// Gets all frames. This is a truncated list if there are too many frames
/// </summary>
public abstract DbgCallStackFramesInfo Frames { get; }
/// <summary>
/// Raised when <see cref="Frames"/> is changed
/// </summary>
public abstract event EventHandler<FramesChangedEventArgs>? FramesChanged;
}
/// <summary>
/// Frames changed event args
/// </summary>
public readonly struct FramesChangedEventArgs {
/// <summary>
/// true if there are new frames available
/// </summary>
public bool FramesChanged { get; }
/// <summary>
/// true if active frame index changed
/// </summary>
public bool ActiveFrameIndexChanged { get; }
/// <summary>
/// Constructor
/// </summary>
/// <param name="framesChanged">true if there are new frames available</param>
/// <param name="activeFrameIndexChanged">true if active frame index changed</param>
public FramesChangedEventArgs(bool framesChanged, bool activeFrameIndexChanged) {
FramesChanged = framesChanged;
ActiveFrameIndexChanged = activeFrameIndexChanged;
}
}
/// <summary>
/// Contains the stack frames and related info
/// </summary>
public readonly struct DbgCallStackFramesInfo {
/// <summary>
/// Gets all frames
/// </summary>
public ReadOnlyCollection<DbgStackFrame> Frames { get; }
/// <summary>
/// true if there are too many frames and <see cref="Frames"/> is a truncated list of all frames
/// </summary>
public bool FramesTruncated { get; }
/// <summary>
/// Index of active thread. This could be invalid if <see cref="Frames"/> is empty
/// </summary>
public int ActiveFrameIndex { get; }
/// <summary>
/// Gets the active frame or null if <see cref="Frames"/> is empty
/// </summary>
public DbgStackFrame? ActiveStackFrame => (uint)ActiveFrameIndex < (uint)Frames.Count ? Frames[ActiveFrameIndex] : null;
/// <summary>
/// Constructor
/// </summary>
/// <param name="frames">All frames</param>
/// <param name="framesTruncated">true if there are too many frames and <paramref name="frames"/> is a truncated list of all frames</param>
/// <param name="activeFrameIndex">Index of active thread. This could be invalid if <paramref name="frames"/> is empty</param>
public DbgCallStackFramesInfo(ReadOnlyCollection<DbgStackFrame> frames, bool framesTruncated, int activeFrameIndex) {
Frames = frames ?? throw new ArgumentNullException(nameof(frames));
FramesTruncated = framesTruncated;
ActiveFrameIndex = activeFrameIndex;
}
}
}