187 lines
5.1 KiB
C#
187 lines
5.1 KiB
C#
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/*
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Copyright (C) 2014-2019 de4dot@gmail.com
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This file is part of dnSpy
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dnSpy is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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dnSpy is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with dnSpy. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Diagnostics.CodeAnalysis;
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using System.Text;
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namespace dnSpy.Contracts.Hex {
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/// <summary>
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/// Normalized <see cref="HexSpan"/> collection
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/// </summary>
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public sealed class NormalizedHexSpanCollection : ReadOnlyCollection<HexSpan>, IEquatable<NormalizedHexSpanCollection?> {
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/// <summary>
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/// An empty collection
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/// </summary>
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public static readonly NormalizedHexSpanCollection Empty = new NormalizedHexSpanCollection();
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/// <summary>
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/// Constructor
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/// </summary>
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public NormalizedHexSpanCollection()
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: base(Array.Empty<HexSpan>()) {
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}
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="span">Span</param>
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public NormalizedHexSpanCollection(HexSpan span)
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: base(new HexSpan[1] { span }) {
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}
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="spans">Spans</param>
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public NormalizedHexSpanCollection(IEnumerable<HexSpan> spans)
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: base(Normalize(spans)) {
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}
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static HexSpan[] Normalize(IEnumerable<HexSpan> spans) {
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if (spans is null)
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throw new ArgumentNullException(nameof(spans));
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var list = new List<HexSpan>(spans);
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if (list.Count <= 1)
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return list.ToArray();
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list.Sort(HexSpanComparer.Instance);
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int index = 0;
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var start = list[0].Start;
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var end = list[0].End;
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for (int i = 1; i < list.Count; i++) {
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var span = list[i];
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if (end < span.Start) {
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list[index++] = HexSpan.FromBounds(start, end);
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start = span.Start;
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end = span.End;
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}
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else
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end = HexPosition.Max(end, span.End);
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}
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list[index++] = HexSpan.FromBounds(start, end);
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var ary = new HexSpan[index];
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list.CopyTo(0, ary, 0, ary.Length);
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return ary;
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}
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sealed class HexSpanComparer : IComparer<HexSpan> {
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public static readonly HexSpanComparer Instance = new HexSpanComparer();
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public int Compare([AllowNull] HexSpan x, [AllowNull] HexSpan y) => x.Start.CompareTo(y.Start);
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}
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/// <summary>
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/// Returns true if any of the spans in this instance overlaps with <paramref name="span"/>
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/// </summary>
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/// <param name="span">Span</param>
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/// <returns></returns>
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public bool OverlapsWith(HexSpan span) {
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for (int i = 0; i < Count; i++) {
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if (this[i].OverlapsWith(span))
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return true;
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}
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return false;
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}
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/// <summary>
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/// Returns true if any of the spans in this instance intersects with <paramref name="span"/>
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/// </summary>
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/// <param name="span">Span</param>
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/// <returns></returns>
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public bool IntersectsWith(HexSpan span) {
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for (int i = 0; i < Count; i++) {
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if (this[i].IntersectsWith(span))
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return true;
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}
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return false;
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}
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/// <summary>
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/// operator ==()
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/// </summary>
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/// <param name="left"></param>
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/// <param name="right"></param>
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/// <returns></returns>
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public static bool operator ==(NormalizedHexSpanCollection? left, NormalizedHexSpanCollection? right) {
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if ((object?)left == right)
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return true;
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if (left is null || right is null)
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return false;
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return left.Equals(right);
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}
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/// <summary>
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/// operator !=()
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/// </summary>
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/// <param name="left"></param>
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/// <param name="right"></param>
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/// <returns></returns>
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public static bool operator !=(NormalizedHexSpanCollection? left, NormalizedHexSpanCollection? right) => !(left == right);
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/// <summary>
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/// Equals()
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/// </summary>
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/// <param name="other">Other instance</param>
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/// <returns></returns>
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public bool Equals(NormalizedHexSpanCollection? other) {
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if (other is null)
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return false;
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if (Count != other.Count)
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return false;
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for (int i = 0; i < Count; i++) {
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if (this[i] != other[i])
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return false;
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}
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return true;
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}
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/// <summary>
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/// Equals()
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/// </summary>
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/// <param name="obj">Object</param>
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/// <returns></returns>
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public override bool Equals(object? obj) => Equals(obj as NormalizedHexSpanCollection);
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/// <summary>
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/// GetHashCode()
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/// </summary>
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/// <returns></returns>
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public override int GetHashCode() {
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int hc = 0;
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for (int i = 0; i < Count; i++)
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hc ^= this[i].GetHashCode();
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return hc;
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}
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/// <summary>
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/// ToString()
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/// </summary>
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/// <returns></returns>
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public override string ToString() {
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var sb = new StringBuilder();
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sb.Append('{');
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foreach (var span in this)
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sb.Append(span.ToString());
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sb.Append('}');
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return sb.ToString();
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}
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}
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}
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