158 lines
5.1 KiB
C#
158 lines
5.1 KiB
C#
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/*
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Copyright (C) 2014-2019 de4dot@gmail.com
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This file is part of dnSpy
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dnSpy is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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dnSpy is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with dnSpy. If not, see <http://www.gnu.org/licenses/>.
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*/
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using dnSpy.Contracts.Images;
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namespace dnSpy.Contracts.Menus {
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/// <summary>
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/// Menu item base class, implements <see cref="IMenuItem"/>
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/// </summary>
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public abstract class MenuItemBase : IMenuItem {
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/// <inheritdoc/>
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public abstract void Execute(IMenuItemContext context);
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/// <inheritdoc/>
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public virtual bool IsEnabled(IMenuItemContext context) => true;
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/// <inheritdoc/>
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public virtual bool IsVisible(IMenuItemContext context) => true;
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/// <inheritdoc/>
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public virtual string? GetHeader(IMenuItemContext context) => null;
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/// <inheritdoc/>
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public virtual ImageReference? GetIcon(IMenuItemContext context) => null;
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/// <inheritdoc/>
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public virtual string? GetInputGestureText(IMenuItemContext context) => null;
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/// <inheritdoc/>
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public virtual bool IsChecked(IMenuItemContext context) => false;
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}
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/// <summary>
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/// Menu item base class, implements <see cref="IMenuItem"/>
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/// </summary>
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/// <typeparam name="TContext">Context type</typeparam>
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public abstract class MenuItemBase<TContext> : IMenuItem where TContext : class {
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/// <summary>
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/// Creates the context
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/// </summary>
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/// <param name="context">Menu item context</param>
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/// <returns></returns>
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protected abstract TContext? CreateContext(IMenuItemContext context);
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/// <summary>
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/// Gets the context key. Should be a unique value per class, eg. an <see cref="object"/>
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/// </summary>
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protected abstract object CachedContextKey { get; }
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/// <summary>
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/// Gets the cached context
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/// </summary>
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/// <param name="context">Menu item context</param>
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/// <returns></returns>
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protected TContext? GetCachedContext(IMenuItemContext context) {
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var key = CachedContextKey;
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if (key is null)
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return CreateContext(context);
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return context.GetOrCreateState<TContext>(key, () => CreateContext(context)!);
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}
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void IMenuItem.Execute(IMenuItemContext context) {
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var ctx = GetCachedContext(context);
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if (ctx is not null)
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Execute(ctx);
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}
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bool IMenuItem.IsEnabled(IMenuItemContext context) {
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var ctx = GetCachedContext(context);
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return ctx is not null && IsEnabled(ctx);
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}
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bool IMenuItem.IsVisible(IMenuItemContext context) {
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var ctx = GetCachedContext(context);
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return ctx is not null && IsVisible(ctx);
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}
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string? IMenuItem.GetHeader(IMenuItemContext context) {
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var ctx = GetCachedContext(context);
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return ctx is not null ? GetHeader(ctx) : null;
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}
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ImageReference? IMenuItem.GetIcon(IMenuItemContext context) {
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var ctx = GetCachedContext(context);
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return ctx is not null ? GetIcon(ctx) : null;
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}
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string? IMenuItem.GetInputGestureText(IMenuItemContext context) {
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var ctx = GetCachedContext(context);
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return ctx is not null ? GetInputGestureText(ctx) : null;
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}
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bool IMenuItem.IsChecked(IMenuItemContext context) {
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var ctx = GetCachedContext(context);
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return ctx is not null ? IsChecked(ctx) : false;
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}
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/// <summary>
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/// Executes the command
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/// </summary>
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/// <param name="context">Context</param>
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public abstract void Execute(TContext context);
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/// <summary>
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/// Returns true if it's enabled
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/// </summary>
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/// <param name="context">Context</param>
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/// <returns></returns>
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public virtual bool IsEnabled(TContext context) => true;
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/// <summary>
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/// Returns true if it's visible. If false, none of the other methods get called
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/// </summary>
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/// <param name="context">Context</param>
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/// <returns></returns>
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public virtual bool IsVisible(TContext context) => true;
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/// <summary>
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/// Returns the header or null to use the default value from the attribute
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/// </summary>
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/// <param name="context">Context</param>
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/// <returns></returns>
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public virtual string? GetHeader(TContext context) => null;
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/// <summary>
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/// Returns the icon or null to use the default value from the attribute
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/// </summary>
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/// <param name="context">Context</param>
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/// <returns></returns>
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public virtual ImageReference? GetIcon(TContext context) => null;
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/// <summary>
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/// Returns the input gesture text or null to use the default value from the attribute
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/// </summary>
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/// <param name="context">Context</param>
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/// <returns></returns>
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public virtual string? GetInputGestureText(TContext context) => null;
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/// <summary>
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/// Returns true if it's checked
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/// </summary>
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/// <param name="context">Context</param>
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/// <returns></returns>
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public virtual bool IsChecked(TContext context) => false;
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}
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}
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