Dnspy/dnSpy/dnSpy.Contracts.DnSpy/Text/Operations/IReplEditorOperations.cs

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2021-09-20 18:20:01 +02:00
/*
Copyright (C) 2014-2019 de4dot@gmail.com
This file is part of dnSpy
dnSpy is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
dnSpy is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with dnSpy. If not, see <http://www.gnu.org/licenses/>.
*/
using dnSpy.Contracts.Text.Editor;
using Microsoft.VisualStudio.Text;
using Microsoft.VisualStudio.Text.Operations;
namespace dnSpy.Contracts.Text.Operations {
/// <summary>
/// <see cref="IReplEditor"/> operations
/// </summary>
interface IReplEditorOperations : IEditorOperations3 {
/// <summary>
/// Gets the REPL editor
/// </summary>
IReplEditor ReplEditor { get; }
/// <summary>
/// true if <see cref="CopyCode"/> can be called
/// </summary>
bool CanCopyCode { get; }
/// <summary>
/// Copies only the code, but not the prompts or script output
/// </summary>
void CopyCode();
/// <summary>
/// Submits current input
/// </summary>
/// <returns></returns>
bool Submit();
/// <summary>
/// Adds a new line without submitting the current input
/// </summary>
/// <returns></returns>
bool InsertNewLineDontSubmit();
/// <summary>
/// Clears user input
/// </summary>
void ClearInput();
/// <summary>
/// Clears the screen
/// </summary>
void ClearScreen();
/// <summary>
/// Resets the REPL editor
/// </summary>
void Reset();
/// <summary>
/// Selects the previous command
/// </summary>
void SelectPreviousCommand();
/// <summary>
/// Selects the next command
/// </summary>
void SelectNextCommand();
/// <summary>
/// true if <see cref="SelectPreviousCommand"/> can be called
/// </summary>
bool CanSelectPreviousCommand { get; }
/// <summary>
/// true if <see cref="SelectNextCommand"/> can be called
/// </summary>
bool CanSelectNextCommand { get; }
/// <summary>
/// Selects the previous command matching the current input text
/// </summary>
void SelectSameTextPreviousCommand();
/// <summary>
/// Selects the next command matching the current input text
/// </summary>
void SelectSameTextNextCommand();
/// <summary>
/// Adds user input
/// </summary>
/// <param name="text">Text</param>
/// <param name="clearSearchText">true to clear search text</param>
void AddUserInput(string text, bool clearSearchText = true);
/// <summary>
/// Adds user input
/// </summary>
/// <param name="span">Span</param>
/// <param name="text">Text</param>
/// <param name="clearSearchText">true to clear search text</param>
void AddUserInput(Span span, string text, bool clearSearchText = true);
}
}