Dnspy/dnSpy/dnSpy.Decompiler/Properties/dnSpy.Decompiler.Resources.zh-CN.resx

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="MSBuild_CopyAppConfig" xml:space="preserve">
<value>复制 app.config ({0})</value>
</data>
<data name="MSBuild_CouldNotCreateDirectory2" xml:space="preserve">
<value>无法创建目录{0},错误信息:{1}</value>
</data>
<data name="MSBuild_CreateApplicationIcon" xml:space="preserve">
<value>创建应用程序图标</value>
</data>
<data name="MSBuild_CreateAppManifest" xml:space="preserve">
<value>创建 app.mainfest</value>
</data>
<data name="MSBuild_CreateAppXaml" xml:space="preserve">
<value>创建 App.xaml</value>
</data>
<data name="MSBuild_CreateEmbeddedResource" xml:space="preserve">
<value>创建嵌入资源 {0}</value>
</data>
<data name="MSBuild_DecompileAssemblyInfoAndFileExtension" xml:space="preserve">
<value>反编译 AssemblyInfo{0}</value>
</data>
<data name="MSBuild_DecompileBaml" xml:space="preserve">
<value>反编译 BAML</value>
</data>
<data name="MSBuild_FailedToCreateProjectFile" xml:space="preserve">
<value>未能创建项目文件 {0},异常消息: {1}</value>
</data>
<data name="MSBuild_FailedToCreateSolutionFile" xml:space="preserve">
<value>未能创建解决方案文件 {0},异常消息: {1}</value>
</data>
<data name="MSBuild_FileCreationFailed2" xml:space="preserve">
<value>操作失败,说明 = {0},异常消息: {1}</value>
</data>
<data name="MSBuild_FileCreationFailed3" xml:space="preserve">
<value>文件创建失败 ({0}),说明 = {1},异常消息: {2}</value>
</data>
<data name="ToolTip_Constant" xml:space="preserve">
<value>常数</value>
</data>
<data name="ToolTip_Field" xml:space="preserve">
<value>字段</value>
</data>
<data name="ToolTip_GenericParameterInTypeOrMethod" xml:space="preserve">
<value>in</value>
</data>
<data name="ToolTip_Local" xml:space="preserve">
<value>本地变量</value>
</data>
<data name="ToolTip_NMethodOverloads" xml:space="preserve">
<value>{0} 重载</value>
</data>
<data name="ToolTip_OneMethodOverload" xml:space="preserve">
<value>1 重载</value>
</data>
<data name="ToolTip_Parameter" xml:space="preserve">
<value>参数</value>
</data>
<data name="Decompile_Namespace_Types" xml:space="preserve">
<value>类型:</value>
</data>
<data name="Decompile_AnyCPU32BitPreferred" xml:space="preserve">
<value>AnyCPU (32位优先)</value>
</data>
<data name="Decompile_AnyCPU64BitPreferred" xml:space="preserve">
<value>AnyCPU (64位优先)</value>
</data>
<data name="Decompile_Architecture" xml:space="preserve">
<value>架构:</value>
</data>
<data name="Decompile_EntryPoint" xml:space="preserve">
<value>入口点:</value>
</data>
<data name="Decompile_GlobalType" xml:space="preserve">
<value>全局类型:</value>
</data>
<data name="Decompile_NativeEntryPoint" xml:space="preserve">
<value>本机入口点: 0x{0:X8}</value>
</data>
<data name="Decompile_Runtime" xml:space="preserve">
<value>运行库:</value>
</data>
<data name="Decompile_ThisAssemblyContainsUnmanagedCode" xml:space="preserve">
<value>此程序集包含非托管的代码。</value>
</data>
<data name="Decompile_Timestamp" xml:space="preserve">
<value>时间戳:</value>
</data>
<data name="MSBuild_CreateResource" xml:space="preserve">
<value>创建资源 {0}</value>
</data>
<data name="MSBuild_CreateSplashScreenResource" xml:space="preserve">
<value>创建初始屏幕资源 {0}</value>
</data>
<data name="MSBuild_CreateWinFormsDesignerFile" xml:space="preserve">
<value>创建 WinForms 设计器文件</value>
</data>
<data name="MSBuild_CreateWinFormsFile" xml:space="preserve">
<value>创建 WinForms 文件</value>
</data>
<data name="MSBuild_DecompileType" xml:space="preserve">
<value>反编译类型 {0}</value>
</data>
<data name="MSBuild_CreateSettingsFile" xml:space="preserve">
<value>创建{0}</value>
</data>
<data name="MSBuild_CreateSettingsDesignerTypeFile" xml:space="preserve">
<value>创建设置文件的设计器文件</value>
</data>
<data name="MSBuild_CreateSettingsTypeFile" xml:space="preserve">
<value>创建设置文件</value>
</data>
<data name="MSBuild_CreateResXFile" xml:space="preserve">
<value>创建ResX资源文件</value>
</data>
<data name="UnknownValue" xml:space="preserve">
<value>&lt;未知&gt;</value>
</data>
<data name="CSharp_Awaitable_Method" xml:space="preserve">
<value>可等待</value>
</data>
<data name="CSharp_Deprecated_Member" xml:space="preserve">
<value>废弃的</value>
</data>
<data name="CSharp_Extension_Method" xml:space="preserve">
<value>扩展</value>
</data>
<data name="VisualBasic_Awaitable_Method" xml:space="preserve">
<value>可等待</value>
</data>
<data name="VisualBasic_Deprecated_Member" xml:space="preserve">
<value>废弃的</value>
</data>
<data name="VisualBasic_Extension_Method" xml:space="preserve">
<value>扩展</value>
</data>
</root>